Search found 175 matches

by Ubergeneral Grunt
Sun Sep 08, 2019 5:58 pm
Forum: General Discussion
Topic: Character Animations
Replies: 5
Views: 1596

Re: Character Animations

They are actually two completely different games as far as I can tell. I don't even think that they are built off of the same engine. They should have just improved on the original and added on a campaign. Matthew Ford confirmed to me when I met him that Deadlock II was based on Deadlock I's source...
by Ubergeneral Grunt
Sun Aug 04, 2019 3:45 am
Forum: General Discussion
Topic: Which race is your favourite?
Replies: 34
Views: 33884

Re: Which race is your favourite?

I find the ChCh't's tech penalty a massive pain. The lower level techs take too long to research, as it is not necessarily possible to have multiple labs running to research each of the first and second level techs in one turn. I also like to have five Collective Tech Labs running at full production...
by Ubergeneral Grunt
Mon Feb 25, 2019 1:20 pm
Forum: Announcements & News
Topic: Forum and Site Updates
Replies: 0
Views: 2073

Forum and Site Updates

Hello everyone, Yesterday I updated the forum software to the latest version, mainly for security reasons. Unfortunately, the Subsilver theme that was used here in a modified form before is no longer included in the latest version. I have therefore switched over to the only in-built theme: Prosilver...
by Ubergeneral Grunt
Wed Apr 18, 2018 3:28 pm
Forum: General Discussion
Topic: GOG Deadlock 1 Multiplayer
Replies: 2
Views: 2004

Re: GOG Deadlock 1 Multiplayer

See here:
viewtopic.php?f=4&t=351

It is only possible under Windows XP or earlier.
by Ubergeneral Grunt
Fri Mar 30, 2018 8:29 pm
Forum: Creativity Corner
Topic: Gallius IV's 7th Anniversary and a Musical Remix
Replies: 2
Views: 2339

Re: Gallius IV's 7th Anniversary and a Musical Remix

Not really, but I'm sure I can do some more at some point. Any requests (although no promises I can pull it off)?
by Ubergeneral Grunt
Fri Mar 30, 2018 8:27 pm
Forum: General Discussion
Topic: Portait and technology Icons
Replies: 2
Views: 2100

Re: Portait and technology Icons

As a side note: Mark Jensen informs me it was Chin-Han Hsu who did the cover design.
by Ubergeneral Grunt
Sat Dec 23, 2017 10:58 pm
Forum: Creativity Corner
Topic: Gallius IV's 7th Anniversary and a Musical Remix
Replies: 2
Views: 2339

Gallius IV's 7th Anniversary and a Musical Remix

Yes, it's seven years today since I started the site back on December 24, 2010. I would make a main site update, but I haven't installed the software I need to update the main site on my current computer yet. I don't really have much to add at this point, I'm just waiting for Tggtt to become free so...
by Ubergeneral Grunt
Tue Dec 19, 2017 10:51 am
Forum: Off-Topic Discussion
Topic: Star Control II: The Ur-Quan Masters
Replies: 0
Views: 2767

Star Control II: The Ur-Quan Masters

Thought I'd post about this since I played through it twice in the past month (once on the 3do and then the HD update). This is another game published by Accolade, back in 1992. It is a space adventure (with strategy and action elements) game. The humour I would say is reminiscent of Deadlock in man...
by Ubergeneral Grunt
Tue Dec 19, 2017 10:40 am
Forum: Creativity Corner
Topic: [OpenDeadlock Community Discussion] - Terrain Rendering
Replies: 6
Views: 4212

Re: [OpenDeadlock Community Discussion] - Terrain Rendering

Voxel terrain rendering (as was used in the original) might still be a possibility, even if it doesn't render exactly as it would have in the original Deadlocks. This is mainly an issue in terms of where wet tiles go, that might affect map importations from Deadlock II, such as if one wants to port ...
by Ubergeneral Grunt
Sun Dec 03, 2017 6:47 am
Forum: Creativity Corner
Topic: [OpenDeadlock Crowdsourcing Request] - Pop. Growth & Tax
Replies: 3
Views: 2366

Re: [OpenDeadlock Crowdsourcing Request] - Pop. Growth & Tax

Deadlocks apparently approximate these values so we cannot confirm how accurate they are. Could it be that the game is just dropping the numbers after the decimal point, as is done when converting non-whole numbers to integers? I.e. 27.8 becomes 27, 3.4 becomes 3, etc.? It does this for resource ca...