Search found 188 matches
- Mon Apr 10, 2023 6:15 am
- Forum: General Discussion
- Topic: Deadlock and ChatGPT
- Replies: 0
- Views: 241
Deadlock and ChatGPT
I had some fun asking ChatGPT about various Deadlock things and here were some of the results I got. Asking it about OpenDeadlock: As of my knowledge cutoff date in September 2021, there is no project or software specifically called "OpenDeadlock." However, there is a possibility that you ...
- Sun May 08, 2022 12:55 am
- Forum: General Discussion
- Topic: Steam Deck Compatibility
- Replies: 5
- Views: 1048
Re: Steam Deck Compatibility
Deadlock II works okay under WINE if you use version 1.0 that came with the original retail CD, later versions have the issue you mentioned.
- Sat Aug 14, 2021 11:20 am
- Forum: Announcements & News
- Topic: 25th Anniversary
- Replies: 2
- Views: 1622
25th Anniversary
Happy 25th anniversary Deadlock!
- Wed Jul 07, 2021 10:31 pm
- Forum: Creativity Corner
- Topic: Contributing to OpenDeadlock development
- Replies: 7
- Views: 3226
- Wed Dec 23, 2020 4:57 pm
- Forum: Announcements & News
- Topic: Gallius IV Main Site Back Online with 10th Anniversary Article
- Replies: 2
- Views: 4150
Gallius IV Main Site Back Online with 10th Anniversary Article
The Gallius IV main site at http://www.galliusiv.com is finally back online, my web host got bought out and the new host made changes without notifying me that broke the site. In addition, I have posted a special article for Gallius IV's 10th anniversary, discussing a special Deadlock adventure I ha...
- Mon Sep 21, 2020 1:01 pm
- Forum: Technical Discussion
- Topic: Does anyone know about networking?
- Replies: 30
- Views: 22630
Re: Does anyone know about networking?
Impressive so far. However, please ensure you can get this working with version 1.31 before testing this with other people (like Tggtt and myself). Not having the ability to save and reload multiplayer saves will be painful. Also, I'm sure the original documentation says that multiplayer games with ...
- Mon Sep 14, 2020 12:36 pm
- Forum: Technical Discussion
- Topic: Does anyone know about networking?
- Replies: 30
- Views: 22630
Re: Does anyone know about networking?
Tggtt and I did have success with Deadlock II multiplayer games using TCP/IP and Hamachi, so that will probably work here for testing with other players too.
Maybe it would be possible to add play over the internet directly? Still, that might be a bit too difficult.
Maybe it would be possible to add play over the internet directly? Still, that might be a bit too difficult.
- Tue Sep 01, 2020 7:35 am
- Forum: Technical Discussion
- Topic: Does anyone know about networking?
- Replies: 30
- Views: 22630
Re: Does anyone know about networking?
And maybe also focus on using Tggtt's patched GOG.com version with restored multiplayer support (at least where NetBIOs is supported) as a basis, as this will work best for modern OSes once multiplayer support is hopefully restored. The patch is here: http://forum.galliusiv.com/viewtopic.php?f=4&...
- Mon Aug 31, 2020 7:44 am
- Forum: Technical Discussion
- Topic: Does anyone know about networking?
- Replies: 30
- Views: 22630
Re: Does anyone know about networking?
UDP isn't designed to be completely reliable, it's mainly design for speed. TCP would be essential for any sort of reliability.
- Thu Jul 23, 2020 4:00 pm
- Forum: Technical Discussion
- Topic: Does anyone know about networking?
- Replies: 30
- Views: 22630
Re: Does anyone know about networking?
Maybe if you encapsulated the library calls in the DLNET32.DLL it would be possible to pass the IPX commands through to TCP/IP ones, similar to what you did with the WAIL32.DLL. I don't know much about network programming, I only did it at a very basic level in my Computer Science degree. But maybe ...