Search found 186 matches

by Ubergeneral Grunt
Sat Aug 14, 2021 11:20 am
Forum: Announcements & News
Topic: 25th Anniversary
Replies: 0
Views: 235

25th Anniversary

Happy 25th anniversary Deadlock!
by Ubergeneral Grunt
Wed Jul 07, 2021 10:31 pm
Forum: Creativity Corner
Topic: Contributing to OpenDeadlock development
Replies: 7
Views: 945

Re: Contributing to OpenDeadlock development

uber_nick wrote: Tue Jul 06, 2021 12:03 am For instance, we don't need to use the original soundtrack if Chip provided us with a higher quality version.
I've met with Chip, he only has the six tracks he sent me in 2011. The others exist in mono only, 16-bit 22050Hz, from the Power Mac version.
by Ubergeneral Grunt
Wed Dec 23, 2020 4:57 pm
Forum: Announcements & News
Topic: Gallius IV Main Site Back Online with 10th Anniversary Article
Replies: 1
Views: 2795

Gallius IV Main Site Back Online with 10th Anniversary Article

The Gallius IV main site at http://www.galliusiv.com is finally back online, my web host got bought out and the new host made changes without notifying me that broke the site. In addition, I have posted a special article for Gallius IV's 10th anniversary, discussing a special Deadlock adventure I ha...
by Ubergeneral Grunt
Mon Sep 21, 2020 1:01 pm
Forum: Technical Discussion
Topic: Does anyone know about networking?
Replies: 30
Views: 15330

Re: Does anyone know about networking?

Impressive so far. However, please ensure you can get this working with version 1.31 before testing this with other people (like Tggtt and myself). Not having the ability to save and reload multiplayer saves will be painful. Also, I'm sure the original documentation says that multiplayer games with ...
by Ubergeneral Grunt
Mon Sep 14, 2020 12:36 pm
Forum: Technical Discussion
Topic: Does anyone know about networking?
Replies: 30
Views: 15330

Re: Does anyone know about networking?

Tggtt and I did have success with Deadlock II multiplayer games using TCP/IP and Hamachi, so that will probably work here for testing with other players too.

Maybe it would be possible to add play over the internet directly? Still, that might be a bit too difficult.
by Ubergeneral Grunt
Tue Sep 01, 2020 7:35 am
Forum: Technical Discussion
Topic: Does anyone know about networking?
Replies: 30
Views: 15330

Re: Does anyone know about networking?

And maybe also focus on using Tggtt's patched GOG.com version with restored multiplayer support (at least where NetBIOs is supported) as a basis, as this will work best for modern OSes once multiplayer support is hopefully restored. The patch is here: http://forum.galliusiv.com/viewtopic.php?f=4&...
by Ubergeneral Grunt
Mon Aug 31, 2020 7:44 am
Forum: Technical Discussion
Topic: Does anyone know about networking?
Replies: 30
Views: 15330

Re: Does anyone know about networking?

MildewMan1 wrote: Wed Aug 26, 2020 12:05 am I've read that UDP sockets can be unreliable though.
UDP isn't designed to be completely reliable, it's mainly design for speed. TCP would be essential for any sort of reliability.
by Ubergeneral Grunt
Thu Jul 23, 2020 4:00 pm
Forum: Technical Discussion
Topic: Does anyone know about networking?
Replies: 30
Views: 15330

Re: Does anyone know about networking?

Maybe if you encapsulated the library calls in the DLNET32.DLL it would be possible to pass the IPX commands through to TCP/IP ones, similar to what you did with the WAIL32.DLL. I don't know much about network programming, I only did it at a very basic level in my Computer Science degree. But maybe ...
by Ubergeneral Grunt
Sat Feb 29, 2020 1:03 am
Forum: General Discussion
Topic: Siege Cruisers
Replies: 2
Views: 7295

Re: Siege Cruisers

Their purpose seems to be to fire missiles at territories who are out or range from your territories when firing regular missiles from them.
by Ubergeneral Grunt
Fri Feb 07, 2020 9:49 am
Forum: General Discussion
Topic: Units destroy everything!
Replies: 6
Views: 9726

Re: Units destroy everything!

Sounds like a bug then, if enemy mines exist in your territory.