Search found 191 matches

by Ubergeneral Grunt
Sat Oct 25, 2025 12:39 pm
Forum: Announcements & News
Topic: Forum Account Activation
Replies: 0
Views: 78

Forum Account Activation

Unfortunately, the forum is now getting a lot of bot traffic, meaning I now have to manually activate confirmed real new accounts. If you wish to sign up, please complete the registration process and then contact me through either "Contact us" as the bottom of the forum page or through the main site ...
by Ubergeneral Grunt
Thu Aug 21, 2025 7:32 am
Forum: Technical Discussion
Topic: Deadlock on Android Tablet?
Replies: 6
Views: 2974

Re: Deadlock on Android Tablet?

I was able to run the Macintosh version of Deadlock on an iPad using Basilisk II.

You should be able to run Windows 95 in an emulator, then run Deadlock I or II on that. However, most of these emulators are optimised for x86 processors and can be a little slow on ARM processors, even Mac ARM ...
by Ubergeneral Grunt
Thu Jan 25, 2024 9:54 am
Forum: Announcements & News
Topic: Deadlock's Soundtrack
Replies: 6
Views: 364927

Re: Deadlock's Soundtrack

Hello Firetron,

Were you the chap that emailed me in December? Sorry for not getting back to you, as I was away for Christmas at the time.

I think Mac OS X’s built-in ZIP compressor that I used to make the archive over a decade ago might be the culprit, as I think it might have done some non ...
by Ubergeneral Grunt
Mon Apr 10, 2023 6:15 am
Forum: General Discussion
Topic: Deadlock and ChatGPT
Replies: 1
Views: 44627

Deadlock and ChatGPT

I had some fun asking ChatGPT about various Deadlock things and here were some of the results I got.

Asking it about OpenDeadlock:
As of my knowledge cutoff date in September 2021, there is no project or software specifically called "OpenDeadlock." However, there is a possibility that you may be ...
by Ubergeneral Grunt
Sun May 08, 2022 12:55 am
Forum: General Discussion
Topic: Steam Deck Compatibility
Replies: 5
Views: 62539

Re: Steam Deck Compatibility

Deadlock II works okay under WINE if you use version 1.0 that came with the original retail CD, later versions have the issue you mentioned.
by Ubergeneral Grunt
Sat Aug 14, 2021 11:20 am
Forum: Announcements & News
Topic: 25th Anniversary
Replies: 2
Views: 278318

25th Anniversary

Happy 25th anniversary Deadlock!
by Ubergeneral Grunt
Wed Jul 07, 2021 10:31 pm
Forum: Creativity Corner
Topic: Contributing to OpenDeadlock development
Replies: 7
Views: 101740

Re: Contributing to OpenDeadlock development

uber_nick wrote: Tue Jul 06, 2021 12:03 am For instance, we don't need to use the original soundtrack if Chip provided us with a higher quality version.
I've met with Chip, he only has the six tracks he sent me in 2011. The others exist in mono only, 16-bit 22050Hz, from the Power Mac version.
by Ubergeneral Grunt
Wed Dec 23, 2020 4:57 pm
Forum: Announcements & News
Topic: Gallius IV Main Site Back Online with 10th Anniversary Article
Replies: 2
Views: 250539

Gallius IV Main Site Back Online with 10th Anniversary Article

The Gallius IV main site at http://www.galliusiv.com is finally back online, my web host got bought out and the new host made changes without notifying me that broke the site. In addition, I have posted a special article for Gallius IV's 10th anniversary, discussing a special Deadlock adventure I ...
by Ubergeneral Grunt
Mon Sep 21, 2020 1:01 pm
Forum: Technical Discussion
Topic: Does anyone know about networking?
Replies: 30
Views: 233790

Re: Does anyone know about networking?

Impressive so far. However, please ensure you can get this working with version 1.31 before testing this with other people (like Tggtt and myself). Not having the ability to save and reload multiplayer saves will be painful. Also, I'm sure the original documentation says that multiplayer games with ...
by Ubergeneral Grunt
Mon Sep 14, 2020 12:36 pm
Forum: Technical Discussion
Topic: Does anyone know about networking?
Replies: 30
Views: 233790

Re: Does anyone know about networking?

Tggtt and I did have success with Deadlock II multiplayer games using TCP/IP and Hamachi, so that will probably work here for testing with other players too.

Maybe it would be possible to add play over the internet directly? Still, that might be a bit too difficult.