Search found 211 matches

by Tggtt
Mon Mar 09, 2020 5:55 pm
Forum: General Discussion
Topic: Siege Cruisers
Replies: 2
Views: 3727

Re: Siege Cruisers

I think strategies don't always have patterns to serve a single specific purpose, however, I could use them in an attempt to: Keep firing at a neighbouring territory of an enemy. The missiles are not very powerful, but they are enough to kill the first colonists after the territory is first settled,...
by Tggtt
Sun Oct 06, 2019 11:22 pm
Forum: Creativity Corner
Topic: OpenDeadlock is now Five Years Old
Replies: 4
Views: 6848

OpenDeadlock is now Six Years Old

Happy sixth anniversary.

Yes, we are still steady.
by Tggtt
Thu Sep 05, 2019 10:22 pm
Forum: General Discussion
Topic: Character Animations
Replies: 5
Views: 5412

Re: Character Animations

I don't even think that they are built off of the same engine. Hi, just to add a technical background, I am writing from what I remember, feel free to correct. DL1 was made inside Accolade. It was built using Borland's GUI library for Windows along with WAIL (Miles sound system for Windows Multimed...
by Tggtt
Wed Sep 04, 2019 4:32 pm
Forum: General Discussion
Topic: Character Animations
Replies: 5
Views: 5412

Re: Character Animations

Hello Cyth Lord,

You can find Capelli's answers here: viewtopic.php?p=182#p182 and here: viewtopic.php?p=184#p184

Also related: DL1 and DL2 comparison viewtopic.php?f=3&t=347

Best Regards.
by Tggtt
Sat Aug 24, 2019 4:59 pm
Forum: General Discussion
Topic: 100% failure rate for Disarm Mines
Replies: 1
Views: 3016

Re: 100% failure rate for Disarm Mines

Hello Cyth Lord, welcome to Gallius IV. I have discussed about it with Grunt several times, I think DL2 has lots of bugs and this is one of them. It seems like DL2's programmers forgot to clean some bits of the territory while disarming the mines. This is 1000th post of Gallius IV Forum. Congratulat...
by Tggtt
Wed Aug 14, 2019 2:05 pm
Forum: General Discussion
Topic: Deadlock - Official 20th Anniversary Topic
Replies: 17
Views: 18088

Re: Deadlock - Official 20th Anniversary Topic

Today is August 14.
Happy 23rd Anniversary to Deadlock: Planetary Conquest.
by Tggtt
Mon Aug 12, 2019 12:41 am
Forum: Creativity Corner
Topic: OpenDeadlock is now Five Years Old
Replies: 4
Views: 6848

Re: OpenDeadlock is now Five Years Old

Hi uranix, thanks for checking in.

We have several new features but it still unplayable.

I hope we are getting an alpha testers' forum in the future, where I can share more about it.
by Tggtt
Fri Aug 02, 2019 5:42 pm
Forum: General Discussion
Topic: Which race is your favourite?
Replies: 34
Views: 42732

Re: Which race is your favourite?

Well, I guess I should add some other point of view. The ChCh't can outgrow, out produce and out tech the tarth. I'd take the ChCh't against the Tarth any day. That's exactly the point, but think on Tarth's perspective and you have a different strategy. Here is my analysis of Tarth vs ChCh't. If you...
by Tggtt
Mon Jul 15, 2019 5:08 pm
Forum: General Discussion
Topic: Deadlock 2: fusion tank accidentally detonates?
Replies: 2
Views: 3515

Re: Deadlock 2: fusion tank accidentally detonates?

Hi MaugTheInfirm! Unfortunatelly DL2 has lots of bugs, I remember when Grunt and I played a DL2 game and I had several units defending and they vanished when I got attacked. My current hypothesis is that custom orders are bugged in DL2. Anyway, please check if you have a save game, I would love to c...
by Tggtt
Fri May 31, 2019 6:46 am
Forum: Creativity Corner
Topic: The Decoding News
Replies: 30
Views: 35545

Re: The Decoding News

Hello klenski! Sorry for late reply, I have been away; Thank you for your correction and your contributions. You are invited to contribute to the deadlock at wikia as well. (Not a criticism, but please...) Please state which dump you are using for the data you are showing! Deadlock 1 has several ver...