Search found 51 matches

by sdu754
Mon Jul 20, 2015 3:51 am
Forum: Strategies, Hints and Tips
Topic: Deadlock:Planetary Conquest Guide
Replies: 4
Views: 8545

Deadlock:Planetary Conquest Guide

Deadlock is essential a game of colony management. How well you manage your colony will dictate your success. There are five basic areas you need to successfully manage: Military, Economy, Research, Resources & Workforce. All are interconnected, and sometimes tradeoffs need to be made, so making a g...
by sdu754
Sun Jul 12, 2015 4:58 pm
Forum: General Discussion
Topic: Tech not listed on galliusiv.com - time warp
Replies: 7
Views: 18440

Re: Tech not listed on galliusiv.com - time warp

Ubergeneral Grunt wrote:I didn't list it because the manual and Deadlock's in-game help doesn't, as it is meant to be a surprise for when the player finishes the tech tree for the first time.

P.S. Welcome to the board MaugTheInfirm!
The game can usually be won before this point.
by sdu754
Sun Jul 12, 2015 4:56 pm
Forum: General Discussion
Topic: What difficulty level do you play Deadlock at?
Replies: 14
Views: 23558

Re: What difficulty level do you play Deadlock at?

I play boosted or supercharge. Usually with fast production (for quicker games) and either 7 or 10 city centers. I have beaten the game with every race at 100% difficulty though.
by sdu754
Mon Jul 06, 2015 1:38 am
Forum: Strategies, Hints and Tips
Topic: Deadlock Walthrough: How to beat on 100% difficulty
Replies: 7
Views: 14336

Re: Deadlock Walthrough: How to beat on 100% difficulty

The Cyth are definitely the worst, as they lose 20% of you workforces effectiveness with no way to remedy the situation. I remember a few years back (I don't play Deadlock today as much as I did, that's not to say I love it any less), I played as the Cyth on 100% difficulty and built and defended 5...
by sdu754
Tue Jun 30, 2015 2:52 am
Forum: Strategies, Hints and Tips
Topic: Deadlock Walthrough: How to beat on 100% difficulty
Replies: 7
Views: 14336

Re: Deadlock Walthrough: How to beat on 100% difficulty

"And lastly the Maug. ... On 100% difficulty, this is almost impossible to reach." I just played a 100% difficulty game as Maug using the settings wobombat mentions. Actually I'm still playing, but on turn 114 I have every square of the map except for a Tarth square without an army in it. I disagre...
by sdu754
Tue Jun 30, 2015 2:48 am
Forum: Strategies, Hints and Tips
Topic: Deadlock Walthrough: How to beat on 100% difficulty
Replies: 7
Views: 14336

Re: Deadlock Walthrough: How to beat on 100% difficulty

A few points/corrections here 1) You can still have a scandal even if you buy/sell items in an unpopulated territory. The scandal will randomly happen in another populated territory. 2) Avoiding building planes is a mistake, they are the most powerful units in the game 3) Transportation costs can be...
by sdu754
Sun Nov 17, 2013 7:43 pm
Forum: Off-Topic Discussion
Topic: Introduction
Replies: 4
Views: 8567

Re: Introduction

I think that the "lack of love" for deadlock has to do with the fact that it's an old game (1996) and only had one sequel. SimCity and Civilization have had several sequels, offshoots and advertising money poured into them, that's why they are more popular. If both of those games had stopped after ...
by sdu754
Wed Nov 06, 2013 7:02 pm
Forum: Off-Topic Discussion
Topic: Introduction
Replies: 4
Views: 8567

Re: Introduction

I think that the "lack of love" for deadlock has to do with the fact that it's an old game (1996) and only had one sequel. SimCity and Civilization have had several sequels, offshoots and advertising money poured into them, that's why they are more popular. If both of those games had stopped after t...
by sdu754
Sat Oct 05, 2013 8:22 pm
Forum: Strategies, Hints and Tips
Topic: Deadlock 1 strategy
Replies: 7
Views: 13023

Re: Deadlock 1 strategy

you should maybe have used humans or tarth. they have really average population ratio increase. maug are quite sick and they grow slowly. in fact, as the uva mosk, they are a late-game race. I made sure both races had 100% morale, so their sickliness wouldn't affect growth. I will probably do a mor...