Search found 212 matches

by Tggtt
Sat Oct 06, 2018 4:05 am
Forum: Creativity Corner
Topic: OpenDeadlock is now Five Years Old
Replies: 4
Views: 7198

OpenDeadlock is now Five Years Old

Dear OpenDeadlock Fans, I would like to remind that OpenDeadlock Project proposal was first posted on Oct. 6, 2013 . I know some might think we are doing slow because of turning five. On the other hand, this is a free project made by volunteers who love their work and I hope you approve our efforts....
by Tggtt
Tue Aug 14, 2018 11:27 am
Forum: General Discussion
Topic: 22 years of Deadlock
Replies: 1
Views: 3890

22 years of Deadlock

On August 14, 1996, Deadlock: Planetary Conquest was released.

Today marks its 22nd anniversary.

Special thanks to the developers!

And thanks to everyone in this community, who keep it alive after so long.
by Tggtt
Fri Apr 06, 2018 11:46 am
Forum: General Discussion
Topic: Questions about Deadlock
Replies: 50
Views: 82850

Re: Questions about Deadlock

Ok, let me try to answer. 1) you are able to see a "territory budget"? I mean how much energy I need in that territory and stuff like that. I don't think so, the colony/empire statistics report is the closest there is. Check the reports menu on top. There is also a tool bar icon for it. All you have...
by Tggtt
Wed Apr 04, 2018 10:09 am
Forum: General Discussion
Topic: Questions about Deadlock
Replies: 50
Views: 82850

Re: Questions about Deadlock

Hello again Kayato! Thanks for sharing your spreadsheet, it's very neat how it shows so much information so easily. By the way, you might be interested on contributing to our Wiki (managed by Grand Cherokee). Some Wiki instructions (buildings documentation request, but not limited to). I also need t...
by Tggtt
Wed Apr 04, 2018 2:16 am
Forum: General Discussion
Topic: Questions about Deadlock
Replies: 50
Views: 82850

Re: Questions about Deadlock

Hi everyone Hello Kayato, welcome to GalliusIV. program to use to open SPRITELG.DAT? I was looking for game assets (like sprite and other image) to make a guide. Currently, I only know the one made by the OpenDeadlock team. It is not our current priority to improve it, but it works. We do not have ...
by Tggtt
Sun Apr 01, 2018 3:14 pm
Forum: Creativity Corner
Topic: OpenDeadlock at Tumblr
Replies: 0
Views: 7271

OpenDeadlock at Tumblr

Is your colony leader trading with the black market? Not enough food? You had a walk and discovered you are no more than a clone? If you tried to protest but they have placed the military to suppress your feelings, fear no more. There is a place for colonists to post their comments before any riot i...
by Tggtt
Fri Mar 30, 2018 7:24 pm
Forum: General Discussion
Topic: Portait and technology Icons
Replies: 2
Views: 4784

Re: Portait and technology Icons

Hello UberGeneral, welcome to GalliusIV. I am not sure, but by searching the lead artist you might find what you are looking for. If you are lucky enough, you might have some answers from the artists themselves on this forum. ART & GRAPHICS Lead Artist K. Capelli Artists K. Capelli Heather Capelli C...
by Tggtt
Wed Feb 28, 2018 5:24 pm
Forum: General Discussion
Topic: Deadlock II - 20th Anniversary Topic
Replies: 0
Views: 7756

Deadlock II - 20th Anniversary Topic

According to Wikipedia and the GoG page,
Deadlock II: Shrine Wars was released on February 28, 1998.

Therefore, today marks its 20th anniversary.
by Tggtt
Sat Dec 23, 2017 10:08 pm
Forum: Off-Topic Discussion
Topic: Time to Party and Revive the Boards!
Replies: 4
Views: 6439

Re: Time to Party and Revive the Boards!

The anniversary of this website is coming, I am sure Grunt is going to post something about it.

It is time to celebrate and to keep the threads alive!

We have reached 200 topics and 100 members.
Congratulations to the 100th member!
200 topics and 100 members.
200 topics and 100 members.
200posts100members.png (6.41 KiB) Viewed 6126 times
by Tggtt
Fri Dec 22, 2017 11:45 pm
Forum: Creativity Corner
Topic: [OpenDeadlock Community Discussion] - Terrain Rendering
Replies: 6
Views: 7321

Re: [OpenDeadlock Community Discussion] - Terrain Rendering

So, for "pre renders" you mean fixed static images of the terrain types, right? Yes! And tell me more, image size, axonometry angle used Squares are 27° on sides dimetric, (total 54º side, 126º bottom). The full image would need to cover high resolutions, it would be cropped to fit the minimum. I h...