Search found 189 matches
- Thu Jul 23, 2020 4:00 pm
- Forum: Technical Discussion
- Topic: Does anyone know about networking?
- Replies: 30
- Views: 28141
Re: Does anyone know about networking?
Maybe if you encapsulated the library calls in the DLNET32.DLL it would be possible to pass the IPX commands through to TCP/IP ones, similar to what you did with the WAIL32.DLL. I don't know much about network programming, I only did it at a very basic level in my Computer Science degree. But maybe ...
- Sat Feb 29, 2020 1:03 am
- Forum: General Discussion
- Topic: Siege Cruisers
- Replies: 2
- Views: 9750
Re: Siege Cruisers
Their purpose seems to be to fire missiles at territories who are out or range from your territories when firing regular missiles from them.
- Fri Feb 07, 2020 9:49 am
- Forum: General Discussion
- Topic: Units destroy everything!
- Replies: 6
- Views: 13644
Re: Units destroy everything!
Sounds like a bug then, if enemy mines exist in your territory.
- Wed Jan 29, 2020 4:24 am
- Forum: General Discussion
- Topic: Units destroy everything!
- Replies: 6
- Views: 13644
Re: Units destroy everything!
Once you take over a territory and they remain enemy mines, can you not click on the mine icon in the world view to blow them away?
- Sun Sep 08, 2019 5:58 pm
- Forum: General Discussion
- Topic: Character Animations
- Replies: 5
- Views: 14123
Re: Character Animations
They are actually two completely different games as far as I can tell. I don't even think that they are built off of the same engine. They should have just improved on the original and added on a campaign. Matthew Ford confirmed to me when I met him that Deadlock II was based on Deadlock I's source...
- Sun Aug 04, 2019 3:45 am
- Forum: General Discussion
- Topic: Which race is your favourite?
- Replies: 35
- Views: 73909
Re: Which race is your favourite?
I find the ChCh't's tech penalty a massive pain. The lower level techs take too long to research, as it is not necessarily possible to have multiple labs running to research each of the first and second level techs in one turn. I also like to have five Collective Tech Labs running at full production...
- Mon Feb 25, 2019 1:20 pm
- Forum: Announcements & News
- Topic: Forum and Site Updates
- Replies: 0
- Views: 21228
Forum and Site Updates
Hello everyone, Yesterday I updated the forum software to the latest version, mainly for security reasons. Unfortunately, the Subsilver theme that was used here in a modified form before is no longer included in the latest version. I have therefore switched over to the only in-built theme: Prosilver...
- Wed Apr 18, 2018 3:28 pm
- Forum: General Discussion
- Topic: GOG Deadlock 1 Multiplayer
- Replies: 2
- Views: 9125
- Fri Mar 30, 2018 8:29 pm
- Forum: Creativity Corner
- Topic: Gallius IV's 7th Anniversary and a Musical Remix
- Replies: 2
- Views: 9690
Re: Gallius IV's 7th Anniversary and a Musical Remix
Not really, but I'm sure I can do some more at some point. Any requests (although no promises I can pull it off)?
- Fri Mar 30, 2018 8:27 pm
- Forum: General Discussion
- Topic: Portait and technology Icons
- Replies: 2
- Views: 9227
Re: Portait and technology Icons
As a side note: Mark Jensen informs me it was Chin-Han Hsu who did the cover design.