Search found 67 matches
- Sun Jan 08, 2017 8:50 am
- Forum: Creativity Corner
- Topic: OpenDeadlock Alpha 1 Map Contests - Tiny World
- Replies: 4
- Views: 9524
Re: OpenDeadlock Alpha 1 Map Contests - Tiny World
Set size 20 and "earth like" to achieve a 4x5 map. Idea remains same: player starts on forest and learns that plains grows faster. A couple territories away are swamps and mountains. I set 4 starting races, with player as "Human" upper left. I meant to research screenshots but ha...
- Mon Jan 02, 2017 12:44 am
- Forum: Creativity Corner
- Topic: OpenDeadlock Alpha 1 Map Contests - Tiny World
- Replies: 4
- Views: 9524
Re: OpenDeadlock Alpha 1 Map Contests - Tiny World
In the map editor, I picked "size 30" (of 20-40) and got a 7x7 map. What size setting should be used in the map editor?
I just tried to upload MiningExpedition.MAP and was rejected by the website ("The extension map is not allowed").
I just tried to upload MiningExpedition.MAP and was rejected by the website ("The extension map is not allowed").
- Sun Dec 04, 2016 2:41 pm
- Forum: General Discussion
- Topic: Community Multiplayer Games - Deadlock 1 or 2?
- Replies: 5
- Views: 28555
Re: Community Multiplayer Games - Deadlock 1 or 2?
I hated Deadlock II for years. The pop-up windows instead of moving colonists around was too jarring. I liked how in Deadlock you were always on the main screen (zoomed or not). So I avoided Deadlock II for a very long time... then I learned it has scenarios. Having invented all kinds of self-impose...
- Sun Aug 14, 2016 4:41 pm
- Forum: General Discussion
- Topic: Deadlock - Official 20th Anniversary Topic
- Replies: 18
- Views: 35846
Re: Deadlock - Official 20th Anniversary Topic
I found Deadlock in a bargain bin for $10 and enjoyed the character of the manuals and back story enough to get my $10 worth. My typical Deadlock game featured me in 3 territories at the corner of a map, with all AIs against me to keep it interesting. Only then would I get enough attacks and sabotag...
- Fri Jul 22, 2016 5:56 am
- Forum: Strategies, Hints and Tips
- Topic: Deadlock II: ChCh't, Campaign Scenario 1 (Barradica)
- Replies: 1
- Views: 9960
Re: Deadlock II: ChCh't, Campaign Scenario 1 (Barradica)
Why are you mixing the introduction of a new campaign with a play through? It seems like you'd want to separate it into: 1. The campaign, rules for the campaign, and allow players to play it their way 2. Somewhere else, provide hints on the campaign for players who get stuck or are new 3. A playthro...
- Fri Jul 22, 2016 5:52 am
- Forum: Strategies, Hints and Tips
- Topic: Deadlock 2 : Increase Population ?
- Replies: 6
- Views: 17925
Re: Deadlock 2 : Increase Population ?
I recently confirmed what sdu754 describes above: with Cyth, you can run 0 farms / 0 food production. The food shortage hurts morale - which Cyth ignore. I tracked population growth before and after reaching 0 food, and saw no change in growth rates in grasslands, swamp, or forest. I'm finishing out...
- Fri Jul 22, 2016 5:44 am
- Forum: General Discussion
- Topic: aquire enemy town center in DL2
- Replies: 2
- Views: 8518
Re: aquire enemy town center in DL2
I recently experienced something similar in Deadlock 1. I sent my military with orders to kill units only. They wiped out the colonists but didn't survive the defenses at the rear side of the colony. So my next attack simply seized the 0 population territory, energy defenses and all.
- Sat May 21, 2016 4:28 am
- Forum: Creativity Corner
- Topic: OpenDeadlock Pre-alpha Announced
- Replies: 14
- Views: 51076
Re: OpenDeadlock Pre-alpha Announced
Converting Deadlock 2 maps is a great feature. Thanks for mentioning it.
- Wed May 11, 2016 6:49 am
- Forum: Creativity Corner
- Topic: OpenDeadlock Pre-alpha Announced
- Replies: 14
- Views: 51076
Re: OpenDeadlock Pre-alpha Announced
You'll probably need to have a map editor as part of developing Open Deadlock. I'd be interested in trying out the map editor, if that's eventually part of the release (probably not in pre-alpha, though - but one can hope).
- Fri Feb 19, 2016 7:11 pm
- Forum: Strategies, Hints and Tips
- Topic: 3 questions
- Replies: 6
- Views: 27089
Re: 3 questions
Oh, okay. You're more interested in why they didn't flee. Do you change the "retreat at" setting? Your earlier posts didn't mention it. Next time this comes up, bring up the unit detail for your scout(s) and look for "retreat at [100] % damage". Change that to "retreat at 0 ...