Search found 67 matches

by MaugTheInfirm
Wed Jun 11, 2014 8:13 am
Forum: Strategies, Hints and Tips
Topic: Deadlock Walthrough: How to beat on 100% difficulty
Replies: 7
Views: 23383

Re: Deadlock Walthrough: How to beat on 100% difficulty

"units may require specific metals for being built" You can use iron, steel, enduriam or tritium to build units. There's no restriction on building specific units with specific metals. But I'd like to speculate on the data structure which tracks metals. When you delete a unit from your bui...
by MaugTheInfirm
Tue May 06, 2014 4:23 am
Forum: Creativity Corner
Topic: Open Deadlock clone
Replies: 21
Views: 76080

Re: Open Deadlock clone

I'll poke around other topics. Looks like I followed the first URL in this thread, and found nothing under the "Files" tab on sourceforge - because it's all under the "Decode" tab.

Thanks for making the effort to bring images and sounds of Deadlock back to life. :)
by MaugTheInfirm
Tue May 06, 2014 4:14 am
Forum: Technical Discussion
Topic: Running Deadlock on Windows 7
Replies: 14
Views: 43464

Re: Running Deadlock on Windows 7

dunkgreen may be right for Windows 8, but on Windows 7 64-bit the gog.com version works fine for me.
by MaugTheInfirm
Mon May 05, 2014 6:06 am
Forum: General Discussion
Topic: Tech not listed on galliusiv.com - time warp
Replies: 7
Views: 23350

Re: Tech not listed on galliusiv.com - time warp

Tggtt - Ah, yes. "Time Dilation" sounds more like it.

Ubergeneral - Maybe it is more fun as a surprise... Thanks for setting up this site!
by MaugTheInfirm
Sat May 03, 2014 2:05 am
Forum: Creativity Corner
Topic: Open Deadlock clone
Replies: 21
Views: 76080

Re: Open Deadlock clone

The open source project does not show any source code files.

Tggtt - Why not start the open source project with the GUI you created? Even if it does nothing but show that screen, it's farther than anyone else has gotten.
by MaugTheInfirm
Thu May 01, 2014 7:19 am
Forum: General Discussion
Topic: Tech not listed on galliusiv.com - time warp
Replies: 7
Views: 23350

Tech not listed on galliusiv.com - time warp

Once you've researched all techs, including "Transporters", the game opens up a final technology. I could be wrong, but think it's 10,000 research. The description says it increases production once, but in actual fact it gives +100 resource of every type in every colonized territory. It's ...
by MaugTheInfirm
Thu May 01, 2014 7:02 am
Forum: General Discussion
Topic: What difficulty level do you play Deadlock at?
Replies: 14
Views: 32984

Re: What difficulty level do you play Deadlock at?

Like hot sauce, I've acclimated to higher Deadlock 1 difficulty levels over time. The only thing I insist on is "10+ territories" to win, since otherwise an enemy can win on the far side of the map regardless of what you do. Years ago I played "only 3 territories built up", and I...