DL1: Overpopulation game mechanic
Posted: Wed Jul 08, 2020 2:27 pm
I don't know if I'm the only one who didn't know this, but the overpopulation stat that hurts morale is not based on the number of colonists in your territory. It's actually based on the number of houses you have and the amount of colonists the houses can support. If colonists are packed into the houses like sardines, then the overpopulation hit goes up.
I don't know if this is explained in the tutorial because I've never really used it, but I just happened to figure it out by messing with the traits of my colony in memory while playing a game. I tripled the capacity of my houses, so 1 luxury housing was able to hold 6000 people. I only needed one luxury house to be able to max out the population in the territory.
I happened to have a territory that I colonized but forgot about so the population grew to about 2000 without me building a museum. I checked the morale for the territory, but it didn't have any negative impact, so I switched to a territory that had 5000 population and checked morale there. Still 0 in the overpopulation row with only 1 luxury house, so I didn't even need the museums that were in my territories to have 100% morale.
Just thought this was an interesting game mechanic that I happened to discover by accident.
I don't know if this is explained in the tutorial because I've never really used it, but I just happened to figure it out by messing with the traits of my colony in memory while playing a game. I tripled the capacity of my houses, so 1 luxury housing was able to hold 6000 people. I only needed one luxury house to be able to max out the population in the territory.
I happened to have a territory that I colonized but forgot about so the population grew to about 2000 without me building a museum. I checked the morale for the territory, but it didn't have any negative impact, so I switched to a territory that had 5000 population and checked morale there. Still 0 in the overpopulation row with only 1 luxury house, so I didn't even need the museums that were in my territories to have 100% morale.
Just thought this was an interesting game mechanic that I happened to discover by accident.