I am aware that while some prefer Deadlock 1, I am pretty sure that almost everyone here likes Deadlock 2.
The Deadlock 2 Demo is commonly used by me to decode the structures of Deadlock 2 because it features debugging symbols.
However, this debug feature is not important to players themselves.
Then, out of curiosity, last month I tried playing Deadlock 2 Demo for the first time.
I considered to use it as a test bed for teaching some newbies about the features of Deadlock 2 and see how they behave.
Actually, I had a terrible experience. I am lucky to have tried the full version first.
We have to admit, Deadlock 2 Demo is REALLY TERRIBLE!
This could be the worst playable demo I have ever tried.
I have no idea if this is intended to encourage players to buy the full version, what were the developers thinking?
Consider that you are a newbie who never played Deadlock 1 and then try the Deadlock 2 Demo for the first time.
There is no tutorial and the sample saved games are a bit too hard for beginners.
The game already starts crowded and you don't really learn what are the buildings for.
But that is not the worst.
They have put an insane 15 turn limit to the game, regardless of single or multi-player.
Can you imagine someone back in late 1998 trying to setup a modem connection for a multi-player game that only lasts for 15 turns?
It is completely revolting, Deadlock 2 did not deserve this. I am sorry developers. ;(
Note: You can find demo download links at Galliusiv's download page.
Disclaimer: No Warranty. Use at your own risk.
Here is my last patch of 2020! I hope you enjoy it.
This is my simple attempt to make some justice to Deadlock 2 by providing a better version of the demo.
The patched version is still a demo, with incomplete features and bugs, but without the nonsense of excessive limitations.
I am certain that this is going to make at least the experience more enjoyable for players and beginners would be able to learn how to play and still wish to play the full version.
Really, the demo still does not have the campaign, complex world generation, map editor, videos or music; and it is still buggy and incomplete. Therefore, I am not replacing the value of the full version.
First of all, I have removed the 15 turn limit of the demo.
Regardless, the patch is still workaround based, I did not bother to perfect it because this is not my priority.
Procedure 1- How to a save game (single and multi-player):
Procedure 2- How to load a game (single and multi-player):I could not find how to enable the save button correctly, but I enabled the dialog to save before exit and disabled the actual exit.
This means you should hit "Alt+F4" to make the dialog to ask if you want to save and you can save from there.
Regardless of the answer, the game does not exit any more to allow the player to keep saving. If you really want to exit, click on the disk icon (next to the question mark) and then on exit scenario. You can then exit via the main menu.
Procedure 3- How to start a custom world single player game:I could not find how to enable the load button correctly, but the game loads by default the DEMO-SP.SAV for single player and DEMO-MP.SAV for multi-player. Therefore you can rename your save game accordingly.
You can play multi-player saves as single player as well, where remote players are replaced by AI.
For resuming multi-player games, only the host needs to have the saved game file, the clients receive the game data automatically.
Any player can save the game and continue playing using Procedure 1.
Upon loading the multi-player game, the players have the option to select the race again. This also means that you can use any save game and/or switch host/client roles while keeping your own colony.
Procedure 4- How to host a custom world multi-player game:There is no direct way of doing that, you need to host a custom multi-player game, save the game and load the multi-player saved game as a single player game. This could be solved later, but I don't plan to fix it.
Beware that some options are incomplete and may cause the game to bail out the game creation or even crash.From the Host [virtual] machine, click on Join a Game. Any connection method should suffice.
Then click on cancel and immediately on the X to return to the Multiplayer Setup screen.
Hint: You can simply hit the Esc key once or twice, until it returns to the Multiplayer Setup. Now, try to Host a Game from there, and the game options should appear. A custom world game starts correctly from the select race and landing site screen. Do not return to the Main Menu, or it is going to load DEMO-MP.SAV instead.
The clients should proceed as usual.
The patch file is attached (DL2_PATCH_1.ZIP), you need BSPATCH to apply it to DL2_DEMO.EXE.
How to apply:
Get yourself bspatch (usually comes with bsdiff).
Windows version links:
https://www.pokorra.de/coding/bsdiff.html (Compiled with GCC 3, for old Windows 32-bit versions)
https://github.com/cnSchwarzer/bsdiff-win/ (Compiled with VC 2015, requires recent Windows versions)
http://sites.inka.de/tesla/download/bsdiff4.3-win32.zip (Old link)
Run bspatch using cmd or other console/terminal tool like this:
Code: Select all
bspatch DL2_DEMO.EXE DL2_PATCH.EXE DL2_PATCH_1.ZIP
Then run DL2_PATCH.EXE when you want to play this patched version. Please post here if it works.
The Demo is buggy! Some combinations that I have unlocked will cause crashes. You need to test them carefully.
Happy new year!