Regarding Deadlock II
Posted: Fri Feb 15, 2013 4:35 am
I played a lot of the original Deadlock, but I only obtained a physical copy of Deadlock II a couple years ago and got no further than installing it and taking a brief look at it. I had a few questions for anyone who has played both extensively and feels like humoring me.
I know there are some new units and features, such as Medic Troops and Alliances. My question is, if you could take any of Deadlock II's features and add them to the original game, what did you appreciate that you would add to the original game, and what did you dislike that you'd rather leave in the sequel?
This covers anything the sequel added over the original game. Units, planet/terrain types, music, buildings, unit missions, technologies, diplomatic stuff, game rule choices, changes to the combat mechanics, anything you can think of.
Just curious!
I know there are some new units and features, such as Medic Troops and Alliances. My question is, if you could take any of Deadlock II's features and add them to the original game, what did you appreciate that you would add to the original game, and what did you dislike that you'd rather leave in the sequel?
This covers anything the sequel added over the original game. Units, planet/terrain types, music, buildings, unit missions, technologies, diplomatic stuff, game rule choices, changes to the combat mechanics, anything you can think of.
Just curious!