Sirre wrote:Great initiative with the Open Deadlock project!
...
Deadlock is really one of my favorite games of all time, along with Transport Tycoon and Theme Hospital, so being able to play Open Deadlock alongside OpenTTD and CorsixTH would really be a dream come true!
Many thanks. Now don't whack your head against that hatch on the way out...
It's been registered as OpenDeadlock (without space) at sourceforge.net and Grunt was kind to register the domain opendeadlock.org (still empty there).
Sirre wrote:I just found out about this site (Gallius IV) today, but is the project still alive? And if so, how is it going? Is there a playable version?
I found this in 2011 and I regret not registering earlier, just registered for asking about starting the OpenDeadlock project.
The project is alive and is the most active of my sf.net projects actually (the others are rather small), but we, the developers, are just busy.
No playable version yet, probably in some months we can present something nice.
I have made some decoding tools available at sf.net project page and we already have knowledge about several data structures by decoding the binary files. Lately we have been using this knowledge to create unofficial patchs for the original deadlock games. You can see them over
Technical Discussion board.
Sirre wrote:I wish I could help, but unfortunately I don't know much programming...
Actually you can help a lot. Its "knowledge gathering project" is a website that allows non-programmers to help in several ways.
News here.
ODLKG link. Currently hosts sprite tagging tool and game.
Surveys link. Currently hosts only one survey.
Open Wiki link. Currently empty, only the decoding wiki is active lately. (this is probably going to be moved to opendeadlock.org, but we will be sure to keep all the articles safe)
Decoding Wiki is a technical wiki on the internals of the original deadlock versions.
We "already" have three programmers, whoever can help on answering surveys, tagging sprites at ODLKG, writing text (documentation and in-game, which then could be translated as well), work on graphics, sound, testing, compiling releases and others are very welcome.
The first three are currently needed and can be performed by non-programmers, we would appreciate if we had tags on every sprite and user documentation at the Open Wiki that superseeds the manuals and strategy guide, so we could make the opendeadlock based on that.
Important point to remember: unlike OpenTTD, our goal is not to to start from a reverse engineered version from the original game, but rather create an opensource game that collects features from both DL1 and DL2 and uses their graphics and sounds.