[OpenDeadlock Crowdsourcing Request] - Alpha 1 Buildings Doc
Posted: Wed Mar 15, 2017 3:38 pm
Dear members,
We already have a few buildings implemented for internal testing, for instance, all housing types, city center and farm. We already have building placement support, but some structural changes were made, which caused some delays.
We have decided to make more buildings available for OpenDeadlock Alpha 1, but it would be the best to have their documentation compiled.
Therefore, we are encouraging posts and wikis to put this information altogether.
If you know something about them or simply want to share here before it's compiled into the wikis, feel free to post.
And... If you needed a reason to contribute to the wikis, this is it.
We have the complete list of DL1 buildings here: viewtopic.php?p=889#p889
This is the list of buildings and their status:
Status meanings:
Confirmed: Accepted to be implemented for Alpha 1 version.
Not Confirmed: Documentation is accepted. They are not considered important for this version but they could be available.
Rejected: We have decided that they won't be available for the next version. Everyone is free to write about them but we will not use this anytime soon.
Buildings:
Housing: Confirmed.
Apartment Complex: Confirmed.
Luxury Housing: Confirmed.
Cloning Center: not confirmed as it probably won't work for the first version.
Farm: Confirmed.
Hydroponic Farm: Confirmed.
Food Replicator: Confirmed.
Surface Mine: Confirmed.
Mantle Drill: Confirmed.
Sub Space Magnet: Confirmed.
Nuclear Plant: Confirmed.
Fusion Plant: Confirmed.
Antimatter Plant: Confirmed.
Factory: Confirmed.
Automated Factory: Confirmed.
Robotic Factory: not confirmed as they are DL1 specific, but as they are simply an upgrade, they could be added easily.
Replication Station: Confirmed.
Hospital: Rejected as there are no plagues, battles or morale effect.
University: Confirmed.
Tech Lab: Confirmed.
Collective Tech Lab: Confirmed.
Art Complex: Rejected as there is no morale effect and no black market to sell art.
Shipyard : Confirmed. (trade only)
Hydroport: Confirmed. (trade only)
Airport: Confirmed. (trade only)
Military Airbase: Confirmed. (trade only)
Fuel Depot: Rejected as there is no aircraft.
Missile Base: Rejected as there is no combat.
AntiColony Assault Silo: Rejected as there is no combat.
Military Training Center: Rejected as there is no combat.
Bunker: Rejected as there is no combat.
City Center: Confirmed. (no culture as there is no morale)
Cultural Center: Rejected as there is no morale.
Museum: Rejected as there is no morale.
Shrines: Not confirmed.
Any sea platform building: rejected as there are no seas.
I have written about it before, there won't be battles for the next version. Therefore any military units except for colonizers and scouts would be useless.
Since there is no morale, taxation levels will be fixed as "low taxes" for Alpha 1.
Research notes: some research types might not be available. This affects several points:
Note for metals: only iron and steel is confirmed. Other metals are already supported but the research to activate their production might be disabled and might not be available.
Note for electronics: it is already supported but if its research is disabled, it won't require research for production.
Note for antimatter: it is already supported but its research might be disabled and might not be available.
Confirmed buildings that require a specific disabled research would be allowed to be built without the research for this version.
What is needed:
We already have their costs here: viewtopic.php?p=889#p889
But it would be better to have pages for each building.
Important attributes: costs (including labor cost), required research, upkeep (energy or credits), maximum workers (colonists) per building, their upgrade type, size (in tiles), what they produce.
We do not know if they have some hit point information.
Please post comments and building information.
Related Wikis:
Deadlock Wikia
OpenDeadlock Decode Wiki
OpenDeadlock also has an empty MediaWiki that could be used later.
Thank you very much.
We already have a few buildings implemented for internal testing, for instance, all housing types, city center and farm. We already have building placement support, but some structural changes were made, which caused some delays.
We have decided to make more buildings available for OpenDeadlock Alpha 1, but it would be the best to have their documentation compiled.
Therefore, we are encouraging posts and wikis to put this information altogether.
If you know something about them or simply want to share here before it's compiled into the wikis, feel free to post.
And... If you needed a reason to contribute to the wikis, this is it.
We have the complete list of DL1 buildings here: viewtopic.php?p=889#p889
This is the list of buildings and their status:
Status meanings:
Confirmed: Accepted to be implemented for Alpha 1 version.
Not Confirmed: Documentation is accepted. They are not considered important for this version but they could be available.
Rejected: We have decided that they won't be available for the next version. Everyone is free to write about them but we will not use this anytime soon.
Buildings:
Housing: Confirmed.
Apartment Complex: Confirmed.
Luxury Housing: Confirmed.
Cloning Center: not confirmed as it probably won't work for the first version.
Farm: Confirmed.
Hydroponic Farm: Confirmed.
Food Replicator: Confirmed.
Surface Mine: Confirmed.
Mantle Drill: Confirmed.
Sub Space Magnet: Confirmed.
Nuclear Plant: Confirmed.
Fusion Plant: Confirmed.
Antimatter Plant: Confirmed.
Factory: Confirmed.
Automated Factory: Confirmed.
Robotic Factory: not confirmed as they are DL1 specific, but as they are simply an upgrade, they could be added easily.
Replication Station: Confirmed.
Hospital: Rejected as there are no plagues, battles or morale effect.
University: Confirmed.
Tech Lab: Confirmed.
Collective Tech Lab: Confirmed.
Art Complex: Rejected as there is no morale effect and no black market to sell art.
Shipyard : Confirmed. (trade only)
Hydroport: Confirmed. (trade only)
Airport: Confirmed. (trade only)
Military Airbase: Confirmed. (trade only)
Fuel Depot: Rejected as there is no aircraft.
Missile Base: Rejected as there is no combat.
AntiColony Assault Silo: Rejected as there is no combat.
Military Training Center: Rejected as there is no combat.
Bunker: Rejected as there is no combat.
City Center: Confirmed. (no culture as there is no morale)
Cultural Center: Rejected as there is no morale.
Museum: Rejected as there is no morale.
Shrines: Not confirmed.
Any sea platform building: rejected as there are no seas.
I have written about it before, there won't be battles for the next version. Therefore any military units except for colonizers and scouts would be useless.
Since there is no morale, taxation levels will be fixed as "low taxes" for Alpha 1.
Research notes: some research types might not be available. This affects several points:
Note for metals: only iron and steel is confirmed. Other metals are already supported but the research to activate their production might be disabled and might not be available.
Note for electronics: it is already supported but if its research is disabled, it won't require research for production.
Note for antimatter: it is already supported but its research might be disabled and might not be available.
Confirmed buildings that require a specific disabled research would be allowed to be built without the research for this version.
What is needed:
We already have their costs here: viewtopic.php?p=889#p889
But it would be better to have pages for each building.
Important attributes: costs (including labor cost), required research, upkeep (energy or credits), maximum workers (colonists) per building, their upgrade type, size (in tiles), what they produce.
We do not know if they have some hit point information.
Please post comments and building information.
Related Wikis:
Deadlock Wikia
OpenDeadlock Decode Wiki
OpenDeadlock also has an empty MediaWiki that could be used later.
Thank you very much.