In some past games, I've had riots so bad I scrapped the territory - but it's a bug.
The best illustration is the first Deadlock II scenario involving the Tarth, Human, Ch'Cht and Cyth. Note specifically no Re'lu.
When I capture Human Landing and fill it with my colonists, severe riots begin a few ...
Search found 96 matches
- Tue Nov 11, 2025 10:19 am
- Forum: General Discussion
- Topic: What is the leading cause of Riots?
- Replies: 2
- Views: 27059
- Tue Nov 11, 2025 10:01 am
- Forum: Creativity Corner
- Topic: Water territory values applied to land
- Replies: 0
- Views: 3
Water territory values applied to land
I'm playing the 4th scenario of the Uva Mosk in Deadlock II, which is very resource constrained - values cut at least in half for iron and endurium.
I think it would be interesting to see how the AI players react to a complete lack of iron, wood and endurium on the map: all territories have values ...
I think it would be interesting to see how the AI players react to a complete lack of iron, wood and endurium on the map: all territories have values ...
- Mon Nov 10, 2025 3:46 pm
- Forum: Creativity Corner
- Topic: Personal experience playing Deadlock I / II
- Replies: 15
- Views: 358
Re: Personal experience playing Deadlock I / II
Maybe I should summarize instead of retelling every event.
Level 3 of Uva Mosk campaign is my favorite so far. The swamp you start in has a square with 136 energy, while other squares have 40+ food. I colonized a plains and shifted colonists there to grow faster. Uva Mosk's bonus doesn't matter ...
Level 3 of Uva Mosk campaign is my favorite so far. The swamp you start in has a square with 136 energy, while other squares have 40+ food. I colonized a plains and shifted colonists there to grow faster. Uva Mosk's bonus doesn't matter ...
- Mon Nov 10, 2025 3:32 pm
- Forum: Creativity Corner
- Topic: OpenDeadlock is now Five Years Old
- Replies: 16
- Views: 597143
Re: OpenDeadlock is now Five Years Old
I would be trying it on a Windows 11 64-bit system.
- Sun Nov 02, 2025 5:16 am
- Forum: Creativity Corner
- Topic: Personal experience playing Deadlock I / II
- Replies: 15
- Views: 358
Re: Personal experience playing Deadlock I / II
The slog ended on turn 81, and that was only the second scenario for Maug. It felt longer.
I started both capturing shrines (objective is 5) and wiping territories. It's annoying reaching the enemy locations in the upper right of the map, but once I arrived (and my missiles did), things went more ...
I started both capturing shrines (objective is 5) and wiping territories. It's annoying reaching the enemy locations in the upper right of the map, but once I arrived (and my missiles did), things went more ...
- Sat Nov 01, 2025 12:27 pm
- Forum: Creativity Corner
- Topic: Personal experience playing Deadlock I / II
- Replies: 15
- Views: 358
Re: Personal experience playing Deadlock I / II
I'm playing each race in the second [TYPO: was third] scenario of Deadlock II... and I feel like I'm playing Maug the Slog. This map has many islands, and shrines that appear in sea squares over time. Very early on, a human AAV showed up when I barely expanded into a swamp territory. I built ...
- Wed Oct 29, 2025 8:08 am
- Forum: Creativity Corner
- Topic: Personal experience playing Deadlock I / II
- Replies: 15
- Views: 358
Re: Personal experience playing Deadlock I / II
In the second scenario for the Humans, you have to capture 3 shrines before the time limit of 55 turns. About halfway through, the Ch'Cht drop onto a wasteland square with a significant army to help out (and with a military alliance - part of the scenario). By then I had already colonized two ...
- Sun Oct 26, 2025 3:22 am
- Forum: Creativity Corner
- Topic: Personal experience playing Deadlock I / II
- Replies: 15
- Views: 358
Re: Personal experience playing Deadlock I / II
The Cyth had the best military units available long before I did (in the second Ch'Cht scenario of Deadlock II). I've mostly been catching up, focused on research and pruning small territories from my enemies (Re'lu and Cyth).
Somewhere around turn 55, I would up spending $25,000 credits in a turn ...
Somewhere around turn 55, I would up spending $25,000 credits in a turn ...
- Thu Oct 23, 2025 8:18 pm
- Forum: Creativity Corner
- Topic: Personal experience playing Deadlock I / II
- Replies: 15
- Views: 358
Re: Personal experience playing Deadlock I / II
In the second Ch'Cht scenario, their queen has been taken by the Cyth. I didn't realize everyone else on the map had better technology and a built up colony except me, so I expanded very quickly and ignored research - I hoped to reach swamp soon. Watching a Cyth fusion cannon stroll by, and another ...
- Wed Oct 22, 2025 6:55 am
- Forum: Creativity Corner
- Topic: Personal experience playing Deadlock I / II
- Replies: 15
- Views: 358
Re: Personal experience playing Deadlock I / II
The first scenario in the Maug campaign was more difficult because of the zero growth rule, and requirement to use cloning. I wound up taking the five water squares in the middle of a ring of land. I attacked both sides of the Cyth colony at about the same time, and in the end he had one ocean ...