Search found 37 matches
- Fri Jun 10, 2022 2:14 pm
- Forum: General Discussion
- Topic: Steam Deck Compatibility
- Replies: 5
- Views: 3837
Re: Steam Deck Compatibility
It is asking for the CD, so I'm limited to the demo game, and there is also no sounds aside from character video quips. I don't have a steam deck, so I don't know if this will work or not... If you have the original CD and a CD rom, you could make an ISO copy of the disc and then you could mount it...
- Fri May 06, 2022 12:19 pm
- Forum: General Discussion
- Topic: Steam Deck Compatibility
- Replies: 5
- Views: 3837
Re: Steam Deck Compatibility
Hi zombipuppy! Both Deadlock games use Windows APIs, and the steam deck runs a Linux based operating system. The only thing that I can think of would be to see if there is a Windows/Windows program emulator that is available. For Deadlock 2, the emulator would also need to handle direct draw, direct...
- Mon Sep 20, 2021 6:01 pm
- Forum: Technical Discussion
- Topic: Deadlock 2: Gameplay fixes
- Replies: 0
- Views: 5129
Deadlock 2: Gameplay fixes
Hello all, I would like to let everyone know that I have created code that should fix some of the gameplay issues with Deadlock 2 on newer systems. While reversing the game code, I recently discovered that Cyberlore didn't truly utilize DirectDraw when making DL2. They basically used it to set the m...
- Wed Jul 07, 2021 1:49 am
- Forum: Creativity Corner
- Topic: Contributing to OpenDeadlock development
- Replies: 7
- Views: 7040
Re: Contributing to OpenDeadlock development
move multiple units/colonists at once, I think this is already a feature in the game if you hold down the Alt key while dragging the units unless you are referring to some other kind of move. As for setting multiple building tasks at the same time, I could see that being useful. Maybe have a settin...
- Tue Apr 20, 2021 4:19 pm
- Forum: Technical Discussion
- Topic: HOW TO: Fix issues with crashing and freezing
- Replies: 12
- Views: 14500
Re: HOW TO: Fix issues with crashing and freezing
Apologies in advance for the long post, but I wanted to give an update. I have almost completely reverse engineered version 1.20 of Deadlock 1. I would estimate that it is about 95% working with a few hiccups that still need to be fixed. Since I basically have the source code, I wanted to try and un...
- Fri Apr 09, 2021 12:52 am
- Forum: General Discussion
- Topic: Questions about Deadlock
- Replies: 51
- Views: 135485
Re: Questions about Deadlock
I doubt the original developers will ever see this, but just in case... Do you remember what resources were used to learn how to create all of your custom drawing/map creation functions in the game? Also one of the territory drawing functions (SmearLight) causes the game to crash when zooming into a...
- Wed Jan 13, 2021 12:19 am
- Forum: Technical Discussion
- Topic: Deadlock 2 Demo Upgrade Patch
- Replies: 2
- Views: 6121
Re: Deadlock 2 Demo Upgrade Patch
Ha it's funny that you posted this. I started working on deadlock 2 around Thanksgiving trying to solve the black screen/flickering in version 1.20, and I was visiting the forum today to say that I think I'm very close to fixing it. Someone in another thread mentioned that he thought it had to do wi...
- Mon Oct 26, 2020 12:20 pm
- Forum: Technical Discussion
- Topic: Does anyone know about networking?
- Replies: 30
- Views: 33420
Re: Does anyone know about networking?
That's great news MildewMan1, I am sorry I am too busy to test it correctly right now. I just want to ask if there is any way to save the game as soon as the host disconnects. Ok, I just uploaded a new version to Github, and I listed all of the changes on the Readme. I added some code where anytime...
- Sat Oct 24, 2020 2:29 pm
- Forum: Technical Discussion
- Topic: Does anyone know about networking?
- Replies: 30
- Views: 33420
Re: Does anyone know about networking?
As long as the host does not enable the Kill AI code, then I believe it should be possible. I will test it out and verify though. I am already working on some improvements to it though including adding a dll version number, which should have been added in the first one, to prevent people with mismat...
- Tue Oct 20, 2020 5:59 pm
- Forum: Technical Discussion
- Topic: Does anyone know about networking?
- Replies: 30
- Views: 33420
Re: Does anyone know about networking?
I am ready to let people test out the new multiplayer framework for Deadlock 1! To use this, copy the 4 DLLs from my github (https://github.com/MildewMan1/Deadlock_Multiplayer) into your Deadlock folder and start Deadlock. If you are using the GOG version, you will need to use the multiplayer patch ...