Search found 6 matches
- Sun Nov 30, 2025 7:49 pm
- Forum: Creativity Corner
- Topic: OpenDeadlock is now Five Years Old
- Replies: 19
- Views: 607004
Re: OpenDeadlock is now Five Years Old
Thank you, for some reason I missed your messages. I have made a lot of internal modifications, I need to gather everything up first.
Just please be assured that the project is alive and kicking.
Tggtt, if any actual code or binaries exist, just post them.
There's no reason to continue making ...
- Sun Aug 22, 2021 4:17 am
- Forum: Creativity Corner
- Topic: OpenDeadlock GitHub Project
- Replies: 0
- Views: 15777
OpenDeadlock GitHub Project
I'm excited to announce the start of a new project and development effort, hosted on GitHub:
https://github.com/UberNick/opendeadlock
The purpose of this project is to provide a public, accessible location to contribute to all OpenDeadlock efforts. The ultimate goal is to create a playable game ...
https://github.com/UberNick/opendeadlock
The purpose of this project is to provide a public, accessible location to contribute to all OpenDeadlock efforts. The ultimate goal is to create a playable game ...
- Sun Aug 22, 2021 12:22 am
- Forum: Creativity Corner
- Topic: Contributing to OpenDeadlock development
- Replies: 7
- Views: 106457
Re: Contributing to OpenDeadlock development
Hi Tggtt,
I have a few updates from earlier.
You mentioned planning to convert the source repositories from Hg to Git. I have created the repo page and started the process:
https://github.com/UberNick/opendeadlock
The GitHub project's README contains an initial project roadmap. I also have ...
I have a few updates from earlier.
You mentioned planning to convert the source repositories from Hg to Git. I have created the repo page and started the process:
https://github.com/UberNick/opendeadlock
The GitHub project's README contains an initial project roadmap. I also have ...
- Thu Jul 08, 2021 1:00 am
- Forum: Creativity Corner
- Topic: Contributing to OpenDeadlock development
- Replies: 7
- Views: 106457
Re: Contributing to OpenDeadlock development
I think this is already a feature in the game if you hold down the Alt key while dragging the units
Wow, you're right! You've just reduced my missile bombardments clicks by 75%.
Your other ideas are fantastic. I added them to a brainstorming board:
https://trello.com/b/fS0sagJ2
The board is ...
- Tue Jul 06, 2021 12:03 am
- Forum: Creativity Corner
- Topic: Contributing to OpenDeadlock development
- Replies: 7
- Views: 106457
Re: Contributing to OpenDeadlock development
Wonderful, let's get the ball rolling!
Please grant me repo access so that I can move the above notes to their appropriate wiki pages.
If the project plan is to move to GitHub, I'll volunteer to create the project and port over the code. Apart from the code, SourceForge is also hosting the wiki ...
Please grant me repo access so that I can move the above notes to their appropriate wiki pages.
If the project plan is to move to GitHub, I'll volunteer to create the project and port over the code. Apart from the code, SourceForge is also hosting the wiki ...
- Tue Jun 15, 2021 5:00 am
- Forum: Creativity Corner
- Topic: Contributing to OpenDeadlock development
- Replies: 7
- Views: 106457
Contributing to OpenDeadlock development
Hi all,
I'm a long time player who recently discovered these forums. One exciting surprise was finding an active OpenDeadlock project. I have a software background and would like to contribute.
I'll start with this post, which will be a quick how-to guide for running the latest code. I hope it ...
I'm a long time player who recently discovered these forums. One exciting surprise was finding an active OpenDeadlock project. I have a software background and would like to contribute.
I'll start with this post, which will be a quick how-to guide for running the latest code. I hope it ...