Search found 12 matches
- Tue Nov 18, 2025 11:53 am
- Forum: Creativity Corner
- Topic: Water territory values applied to land
- Replies: 2
- Views: 605
Re: Water territory values applied to land
My guess is the AI players would burn through their resources and money, and then have no idea how to make progress.
The current AI is probably programmed along the lines of: if (metal_stockpile < x) { if (tile_metal_value > y) { build mine }}. So yeah it wouldn't know how to deal with a no ...
- Sat Nov 15, 2025 3:09 pm
- Forum: General Discussion
- Topic: What is the leading cause of Riots?
- Replies: 3
- Views: 29273
Re: What is the leading cause of Riots?
So that's my #1 source of riots: a game bug involving enemy starting territory, which I take over.
Ditto. That's pretty much the sole source of riots for me. FYI it's a deadlock 2 exclusive bug that never happens on D1. And sometimes if you take over a non landing territory and later attack ...
- Mon Nov 10, 2025 1:35 pm
- Forum: Creativity Corner
- Topic: OpenDeadlock is now Five Years Old
- Replies: 16
- Views: 598999
Re: OpenDeadlock is now Five Years Old
No problem. When you're ready I'd love a windows 7 binary since this is what I intend to test on (would make switching between open deadlock and og deadlock a lot easier).
- Tue Oct 28, 2025 10:59 am
- Forum: Technical Discussion
- Topic: Deadlock 2: Gameplay fixes
- Replies: 1
- Views: 38478
Re: Deadlock 2: Gameplay fixes
Thanks for this as I much prefer the windowed mode.
On using the dll for v1.20, I get an "msvcp140d.dll not found" error. I guess you linked it to debug dlls instead of runtime. Essentially you have to install visual studio and all of its bloat if you want to play the game with your fix.
The in ...
On using the dll for v1.20, I get an "msvcp140d.dll not found" error. I guess you linked it to debug dlls instead of runtime. Essentially you have to install visual studio and all of its bloat if you want to play the game with your fix.
The in ...
- Tue Oct 21, 2025 6:02 pm
- Forum: Technical Discussion
- Topic: Running Deadlock on Windows 7
- Replies: 15
- Views: 83008
Re: Running Deadlock on Windows 7
Deadlock 1:
For those trying to install the game from the original CD,
The setup.exe is a 16 bit Installshield v3 launcher that is incompatible with 64 bit versions for windows. All the launcher does is extract the actual installer (setup32.exe) which can be obtained here
SImply copy the game ...
For those trying to install the game from the original CD,
The setup.exe is a 16 bit Installshield v3 launcher that is incompatible with 64 bit versions for windows. All the launcher does is extract the actual installer (setup32.exe) which can be obtained here
SImply copy the game ...
- Tue Oct 21, 2025 5:46 pm
- Forum: Strategies, Hints and Tips
- Topic: Deadlock:Planetary Conquest Guide
- Replies: 5
- Views: 97112
Re: Deadlock:Planetary Conquest Guide
One interesting thing about spying, if you increase the spying success chance value to 200 (or 100%), you can still get caught spying but if you don't you're 100% successful. In other words, I believe chance to get caught is checked before cheking if the mission was successful in 2 separate rolls ...
- Tue Oct 21, 2025 5:37 pm
- Forum: Strategies, Hints and Tips
- Topic: What is the optimal build at the start of a game ?
- Replies: 8
- Views: 540335
Re: What is the optimal build at the start of a game ?
Humans with 400 starting and 500 limit, with nothing built grow to 428 in one turn. When I build 4 basic housing, raising the max pop to 2500, humans grow from 400 to 444 in one turn. Further evidence I was wrong earlier in this thread.
I don't blame you since it only took me a decade before I ...
- Sun Oct 19, 2025 3:39 pm
- Forum: Creativity Corner
- Topic: The Decoding News
- Replies: 32
- Views: 119159
Re: The Decoding News
Well here it is for anyone it helps (v1.31 en gog version). I've also compiled the data found in this thread plus some other data points I identified into a spreadsheet attached below.
Starting from Offset 7F584:
1: ?
2: ?
3: Building Speed Modifier : 150 = +50% Building speed
4: Iron Production ...
Starting from Offset 7F584:
1: ?
2: ?
3: Building Speed Modifier : 150 = +50% Building speed
4: Iron Production ...
- Sun Oct 19, 2025 3:31 pm
- Forum: Strategies, Hints and Tips
- Topic: What is the optimal build at the start of a game ?
- Replies: 8
- Views: 540335
Re: What is the optimal build at the start of a game ?
I actually went over this in a post a few years ago: viewtopic.php?t=368
Aye, you and FatRatKnight on gamefaqs are the source of all my game mechanics knowledge. Simplifying your population growth formula into +500 housing every +100 colonists gives players something to aim for in terms of ...
- Sat Oct 18, 2025 5:03 pm
- Forum: Creativity Corner
- Topic: The Decoding News
- Replies: 32
- Views: 119159
Re: The Decoding News
Do you still need info on the data sections? I've worked out quite a lot of it.