Search found 12 matches

by StingMaster
Tue Nov 18, 2025 11:53 am
Forum: Creativity Corner
Topic: Water territory values applied to land
Replies: 2
Views: 605

Re: Water territory values applied to land


My guess is the AI players would burn through their resources and money, and then have no idea how to make progress.


The current AI is probably programmed along the lines of: if (metal_stockpile < x) { if (tile_metal_value > y) { build mine }}. So yeah it wouldn't know how to deal with a no ...
by StingMaster
Sat Nov 15, 2025 3:09 pm
Forum: General Discussion
Topic: What is the leading cause of Riots?
Replies: 3
Views: 29273

Re: What is the leading cause of Riots?


So that's my #1 source of riots: a game bug involving enemy starting territory, which I take over.



Ditto. That's pretty much the sole source of riots for me. FYI it's a deadlock 2 exclusive bug that never happens on D1. And sometimes if you take over a non landing territory and later attack ...
by StingMaster
Mon Nov 10, 2025 1:35 pm
Forum: Creativity Corner
Topic: OpenDeadlock is now Five Years Old
Replies: 16
Views: 598999

Re: OpenDeadlock is now Five Years Old

Tggtt wrote: Sat Nov 08, 2025 12:20 am I need to gather everything up first.
No problem. When you're ready I'd love a windows 7 binary since this is what I intend to test on (would make switching between open deadlock and og deadlock a lot easier).
by StingMaster
Tue Oct 28, 2025 10:59 am
Forum: Technical Discussion
Topic: Deadlock 2: Gameplay fixes
Replies: 1
Views: 38478

Re: Deadlock 2: Gameplay fixes

Thanks for this as I much prefer the windowed mode.

On using the dll for v1.20, I get an "msvcp140d.dll not found" error. I guess you linked it to debug dlls instead of runtime. Essentially you have to install visual studio and all of its bloat if you want to play the game with your fix.

The in ...
by StingMaster
Tue Oct 21, 2025 6:02 pm
Forum: Technical Discussion
Topic: Running Deadlock on Windows 7
Replies: 15
Views: 83008

Re: Running Deadlock on Windows 7

Deadlock 1:

For those trying to install the game from the original CD,

The setup.exe is a 16 bit Installshield v3 launcher that is incompatible with 64 bit versions for windows. All the launcher does is extract the actual installer (setup32.exe) which can be obtained here

SImply copy the game ...
by StingMaster
Tue Oct 21, 2025 5:46 pm
Forum: Strategies, Hints and Tips
Topic: Deadlock:Planetary Conquest Guide
Replies: 5
Views: 97112

Re: Deadlock:Planetary Conquest Guide

One interesting thing about spying, if you increase the spying success chance value to 200 (or 100%), you can still get caught spying but if you don't you're 100% successful. In other words, I believe chance to get caught is checked before cheking if the mission was successful in 2 separate rolls ...
by StingMaster
Tue Oct 21, 2025 5:37 pm
Forum: Strategies, Hints and Tips
Topic: What is the optimal build at the start of a game ?
Replies: 8
Views: 540335

Re: What is the optimal build at the start of a game ?


Humans with 400 starting and 500 limit, with nothing built grow to 428 in one turn. When I build 4 basic housing, raising the max pop to 2500, humans grow from 400 to 444 in one turn. Further evidence I was wrong earlier in this thread.


I don't blame you since it only took me a decade before I ...
by StingMaster
Sun Oct 19, 2025 3:39 pm
Forum: Creativity Corner
Topic: The Decoding News
Replies: 32
Views: 119159

Re: The Decoding News

Well here it is for anyone it helps (v1.31 en gog version). I've also compiled the data found in this thread plus some other data points I identified into a spreadsheet attached below.

Starting from Offset 7F584:
1: ?
2: ?
3: Building Speed Modifier : 150 = +50% Building speed
4: Iron Production ...
by StingMaster
Sun Oct 19, 2025 3:31 pm
Forum: Strategies, Hints and Tips
Topic: What is the optimal build at the start of a game ?
Replies: 8
Views: 540335

Re: What is the optimal build at the start of a game ?


I actually went over this in a post a few years ago: viewtopic.php?t=368


Aye, you and FatRatKnight on gamefaqs are the source of all my game mechanics knowledge. Simplifying your population growth formula into +500 housing every +100 colonists gives players something to aim for in terms of ...
by StingMaster
Sat Oct 18, 2025 5:03 pm
Forum: Creativity Corner
Topic: The Decoding News
Replies: 32
Views: 119159

Re: The Decoding News

Do you still need info on the data sections? I've worked out quite a lot of it.