I am glad to announce that #OpenDeadlock at Freenode.net has been successfully restored.
The channel has been online since March 8th, 2014, but since today it is officially registered as an opensource group project.
Anyone is free to join and chat by using their own IRC client.
You can also use ...
Search found 262 matches
- Mon Mar 01, 2021 9:13 pm
- Forum: Creativity Corner
- Topic: #OpenDeadlock at Freenode.net
- Replies: 3
- Views: 8089
- Sat Jan 16, 2021 1:17 am
- Forum: Technical Discussion
- Topic: Deadlock 2 Demo Upgrade Patch
- Replies: 2
- Views: 6601
Re: Deadlock 2 Demo Upgrade Patch
Hello MildewMan1, I am glad you are also interested in improving DL2.
To be honest, the DirectDraw issue is not a problem to me because I usually play using a VM (specially because it is limited at 640x480).
In any case, we had reports that by using the ddraw.dll file provided by one of these ...
To be honest, the DirectDraw issue is not a problem to me because I usually play using a VM (specially because it is limited at 640x480).
In any case, we had reports that by using the ddraw.dll file provided by one of these ...
- Thu Jan 07, 2021 3:57 pm
- Forum: General Discussion
- Topic: What is the leading cause of Riots?
- Replies: 1
- Views: 5396
What is the leading cause of Riots?
So, please tell me...
What is the leading cause of Riots in your colonies?
- Fri Jan 01, 2021 8:21 pm
- Forum: Creativity Corner
- Topic: OpenDeadlock Lobby Subproject Announcement
- Replies: 0
- Views: 7642
OpenDeadlock Lobby Subproject Announcement
Today marks the anniversary of our Alpha Test announcement.
I would like to announce that we are also working on a subproject to create a matchmaking system for Deadlocks .
I have a dream to allow any player to choose their version freely and find other players online.
In this sense, the goal of ...
I would like to announce that we are also working on a subproject to create a matchmaking system for Deadlocks .
I have a dream to allow any player to choose their version freely and find other players online.
In this sense, the goal of ...
- Thu Dec 31, 2020 7:54 pm
- Forum: Technical Discussion
- Topic: Deadlock 2 Demo Upgrade Patch
- Replies: 2
- Views: 6601
Deadlock 2 Demo Upgrade Patch
Hello GalliusIV members.
I am aware that while some prefer Deadlock 1, I am pretty sure that almost everyone here likes Deadlock 2.
The Deadlock 2 Demo is commonly used by me to decode the structures of Deadlock 2 because it features debugging symbols.
However, this debug feature is not important ...
I am aware that while some prefer Deadlock 1, I am pretty sure that almost everyone here likes Deadlock 2.
The Deadlock 2 Demo is commonly used by me to decode the structures of Deadlock 2 because it features debugging symbols.
However, this debug feature is not important ...
- Wed Dec 23, 2020 8:28 pm
- Forum: Announcements & News
- Topic: Gallius IV Main Site Back Online with 10th Anniversary Article
- Replies: 2
- Views: 8168
Re: Gallius IV Main Site Back Online with 10th Anniversary Article
Happy Anniversary!
- Sat Oct 24, 2020 10:33 am
- Forum: Technical Discussion
- Topic: Does anyone know about networking?
- Replies: 30
- Views: 37839
Re: Does anyone know about networking?
That's great news MildewMan1,
I am sorry I am too busy to test it correctly right now.
I just want to ask if there is any way to save the game as soon as the host disconnects.
I am sorry I am too busy to test it correctly right now.
I just want to ask if there is any way to save the game as soon as the host disconnects.
- Mon Oct 05, 2020 8:08 pm
- Forum: Creativity Corner
- Topic: OpenDeadlock is now Five Years Old
- Replies: 10
- Views: 23115
Re: OpenDeadlock is now Five Years Old
Happy seventh anniversary.
I am positive that we will be having a nice party next year!
I am positive that we will be having a nice party next year!
- Sat Sep 19, 2020 8:25 pm
- Forum: Technical Discussion
- Topic: Does anyone know about networking?
- Replies: 30
- Views: 37839
Re: Does anyone know about networking?
Hello MildewMan1, at first, many congrats on your partial successes!
I'm not sure if this is because of a deadlock in my network code Pun intended? :lol:
About the issues you are encountering, you need to remember that TCP uses blocking calls.
Yet, I admit I have never played a 7 player game ...
I'm not sure if this is because of a deadlock in my network code Pun intended? :lol:
About the issues you are encountering, you need to remember that TCP uses blocking calls.
Yet, I admit I have never played a 7 player game ...
- Mon Sep 07, 2020 10:07 pm
- Forum: Technical Discussion
- Topic: Does anyone know about networking?
- Replies: 30
- Views: 37839
Re: Does anyone know about networking?
Congratulations on the progresses.
Thanks for sharing that, MildewMan1.
Thanks for sharing that, MildewMan1.