Search found 259 matches

by Tggtt
Fri Aug 28, 2020 2:40 am
Forum: Technical Discussion
Topic: Does anyone know about networking?
Replies: 30
Views: 28111

Re: Does anyone know about networking?

Hello MildewMan1 , Sorry, I have been busy, but here are my suggestions for you. First of all, great idea, I really hope you succeed in your plans. It is very interesting that I have been trying to "decode" the rest of Deadlock, not the networking. Each DLNET is loaded according to the OS,...
by Tggtt
Thu Aug 13, 2020 7:59 pm
Forum: General Discussion
Topic: Deadlock - Official 20th Anniversary Topic
Replies: 18
Views: 35708

Re: Deadlock - Official 20th Anniversary Topic

Sorry for bumping.

Happy 24th Anniversary to Deadlock: Planetary Conquest.
by Tggtt
Mon Jul 06, 2020 2:47 am
Forum: Technical Discussion
Topic: HOW TO: Fix issues with crashing and freezing
Replies: 12
Views: 11953

Re: HOW TO: Fix issues with crashing and freezing

That's really great, many thanks MildewMan1!

I have already updated the MP patch thread with your news. I hope that's also good news for you.
by Tggtt
Sat Jul 04, 2020 2:14 pm
Forum: Technical Discussion
Topic: HOW TO: Fix issues with crashing and freezing
Replies: 12
Views: 11953

Re: HOW TO: Fix issues with crashing and freezing

Thanks for your testing, it seems good enough already! I figured out that the patched version didn't retain the compatibility settings. Please forgive me! it has been discovered before, I guess I should have told you about compatibility settings. I tried to make a multiplayer game with myself using ...
by Tggtt
Sat Jul 04, 2020 12:18 am
Forum: Technical Discussion
Topic: HOW TO: Fix issues with crashing and freezing
Replies: 12
Views: 11953

Re: HOW TO: Fix issues with crashing and freezing

Best of Luck! Right now I'm working on deciphering how the racial traits work. if you wish some help about that, check this thread . Once the game is created, a column from that bidimensional array is copied to the abilities array of the player. You could edit any of them if you wish. I also am plan...
by Tggtt
Fri Jul 03, 2020 11:25 am
Forum: Technical Discussion
Topic: HOW TO: Fix issues with crashing and freezing
Replies: 12
Views: 11953

Re: HOW TO: Fix issues with crashing and freezing

I don't know everything that GOG changed in their version, but I don't believe that it has the crashing problems. This is more for the original 1996 CD version of the game. I own both, and I only have issues with the original version. That's great MildewMan1, since you have the GOG version as well,...
by Tggtt
Wed Jul 01, 2020 8:02 pm
Forum: Technical Discussion
Topic: HOW TO: Fix issues with crashing and freezing
Replies: 12
Views: 11953

Re: HOW TO: Fix issues with crashing and freezing

Hello MildewMan1, Welcome and many thanks for your contributions! I will let more people know once they have similar questions. In the past we would simply share the required DLLs. Fortunately, Deadlock 1 runs fine with older Windows versions and it also runs fine under WINE (for Linuxes and MacOSX)...
by Tggtt
Wed Apr 01, 2020 8:05 pm
Forum: Off-Topic Discussion
Topic: Get Well Soon
Replies: 0
Views: 10536

Get Well Soon

Hello, I would like to remind you that I often write something funny (while some may disagree) for the April's Fools.

However, it seems like people are way too sensitive for these things this time.

Therefore, I sincerely hope you all get well soon.

Best wishes!
by Tggtt
Mon Mar 09, 2020 5:55 pm
Forum: General Discussion
Topic: Siege Cruisers
Replies: 2
Views: 9745

Re: Siege Cruisers

I think strategies don't always have patterns to serve a single specific purpose, however, I could use them in an attempt to: Keep firing at a neighbouring territory of an enemy. The missiles are not very powerful, but they are enough to kill the first colonists after the territory is first settled,...
by Tggtt
Sun Oct 06, 2019 11:22 pm
Forum: Creativity Corner
Topic: OpenDeadlock is now Five Years Old
Replies: 9
Views: 19596

OpenDeadlock is now Six Years Old

Happy sixth anniversary.

Yes, we are still steady.