Search found 58 matches

by sdu754
Thu Sep 12, 2019 5:51 pm
Forum: Creativity Corner
Topic: [OpenDeadlock Crowdsourcing Request] - Pop. Growth & Tax
Replies: 3
Views: 26663

Re: [OpenDeadlock Crowdsourcing Request] - Pop. Growth & Tax


Deadlocks apparently approximate these values so we cannot confirm how accurate they are.
Could it be that the game is just dropping the numbers after the decimal point, as is done when converting non-whole numbers to integers? I.e. 27.8 becomes 27, 3.4 becomes 3, etc.? It does this for resource ...
by sdu754
Tue Sep 10, 2019 8:11 pm
Forum: General Discussion
Topic: Character Animations
Replies: 5
Views: 38055

Re: Character Animations

They seem like two completely different games. After playing Deadlock II I assumed that they scrapped the original. They should have made Deadlock II look and play like Deadlock planetary conquest and just added a campaign.
by sdu754
Thu Sep 05, 2019 8:29 pm
Forum: General Discussion
Topic: Character Animations
Replies: 5
Views: 38055

Re: Character Animations

They are actually two completely different games as far as I can tell. I don't even think that they are built off of the same engine. They should have just improved on the original and added on a campaign.
by sdu754
Sat Aug 31, 2019 5:09 am
Forum: Strategies, Hints and Tips
Topic: Deadlock:Planetary Conquest Guide
Replies: 4
Views: 53734

Re: Deadlock:Planetary Conquest Guide

Dealing with the Skirineen

The Skirineen represent the black market on the game, making a deal with them can have positive and negative affects. There is always a chance you might trigger a scandal, but you could use them to catch up or get ahead in your game. They are especially useful to sell ...
by sdu754
Fri Aug 30, 2019 6:01 pm
Forum: Strategies, Hints and Tips
Topic: Deadlock:Planetary Conquest Guide
Replies: 4
Views: 53734

Re: Deadlock:Planetary Conquest Guide

Cost of moving resources

Through controlled territory: 2 credits
Through neutral territory: 3 credits
Through ocean territory: 4 credits
Through enemy territory: 5 credits

modifiers
Humans -1 credit
Hoverway -1 credit
Transporters -2 credits

The transportation cost will be calculated ...
by sdu754
Fri Aug 30, 2019 11:18 am
Forum: Creativity Corner
Topic: The Decoding News
Replies: 30
Views: 102360

Re: The Decoding News

38 & 39 are fortification offense and defense. Tarth plus one Re'lu minus one.
by sdu754
Fri Aug 30, 2019 4:21 am
Forum: Creativity Corner
Topic: The Decoding News
Replies: 30
Views: 102360

Re: The Decoding News


7 Electronic, Maug +50%
12 unit build modifier, ChCh't +10% Maug +25%
13 food, Tarth get, +50% & Uva Mosk +25%
26 is the Cyth mind blast
27 Re'Lu Mind Control
28 Human berserk
29 Tarth Juggernaut
31 Vehicle defense (30 is most likely vehicle attack)
22 & 23 Have to do with morale as the Cyth have ...
by sdu754
Sat Aug 24, 2019 7:49 pm
Forum: General Discussion
Topic: Which race is your favourite?
Replies: 36
Views: 190576

Re: Which race is your favourite?


But I enjoy the Maug personality more than the others, the way they complain their way through every activity is amusing! If research could be "carried over" from one project to another, Maug would be more powerful early on. Later, their research bonus becomes powerful against lower tech enemies ...
by sdu754
Sat Aug 24, 2019 7:46 pm
Forum: General Discussion
Topic: Which race is your favourite?
Replies: 36
Views: 190576

Re: Which race is your favourite?

The ChCh't grow so fast population wise, that such a rush strategy would be hard to incorporate. Remember ChCh't need less housing and don't get the overcrowding penalty that others do. Unless you are attacking with equal units, the Tarth military advantage is useless. The more food really doesn't ...
by sdu754
Tue Jul 30, 2019 2:43 am
Forum: General Discussion
Topic: Which race is your favourite?
Replies: 36
Views: 190576

Re: Which race is your favourite?


There's one exception to the Tarth military bonsues: they work great against the Ch'cht military disadvantages. I'm playing the Ch'cht campaign of Deadlock II now, and the Tarth are tough. I recall staring in disbelief as 2 fusion canons pounded a Tarth laser tower, and only brought it down when a ...