Search found 67 matches
- Wed Jun 11, 2014 8:13 am
- Forum: Strategies, Hints and Tips
- Topic: Deadlock Walthrough: How to beat on 100% difficulty
- Replies: 7
- Views: 23388
Re: Deadlock Walthrough: How to beat on 100% difficulty
"units may require specific metals for being built" You can use iron, steel, enduriam or tritium to build units. There's no restriction on building specific units with specific metals. But I'd like to speculate on the data structure which tracks metals. When you delete a unit from your bui...
- Tue May 06, 2014 4:23 am
- Forum: Creativity Corner
- Topic: Open Deadlock clone
- Replies: 21
- Views: 76085
Re: Open Deadlock clone
I'll poke around other topics. Looks like I followed the first URL in this thread, and found nothing under the "Files" tab on sourceforge - because it's all under the "Decode" tab.
Thanks for making the effort to bring images and sounds of Deadlock back to life.
Thanks for making the effort to bring images and sounds of Deadlock back to life.
- Tue May 06, 2014 4:14 am
- Forum: Technical Discussion
- Topic: Running Deadlock on Windows 7
- Replies: 14
- Views: 43470
Re: Running Deadlock on Windows 7
dunkgreen may be right for Windows 8, but on Windows 7 64-bit the gog.com version works fine for me.
- Mon May 05, 2014 6:06 am
- Forum: General Discussion
- Topic: Tech not listed on galliusiv.com - time warp
- Replies: 7
- Views: 23350
Re: Tech not listed on galliusiv.com - time warp
Tggtt - Ah, yes. "Time Dilation" sounds more like it.
Ubergeneral - Maybe it is more fun as a surprise... Thanks for setting up this site!
Ubergeneral - Maybe it is more fun as a surprise... Thanks for setting up this site!
- Sat May 03, 2014 2:05 am
- Forum: Creativity Corner
- Topic: Open Deadlock clone
- Replies: 21
- Views: 76085
Re: Open Deadlock clone
The open source project does not show any source code files.
Tggtt - Why not start the open source project with the GUI you created? Even if it does nothing but show that screen, it's farther than anyone else has gotten.
Tggtt - Why not start the open source project with the GUI you created? Even if it does nothing but show that screen, it's farther than anyone else has gotten.
- Thu May 01, 2014 7:19 am
- Forum: General Discussion
- Topic: Tech not listed on galliusiv.com - time warp
- Replies: 7
- Views: 23350
Tech not listed on galliusiv.com - time warp
Once you've researched all techs, including "Transporters", the game opens up a final technology. I could be wrong, but think it's 10,000 research. The description says it increases production once, but in actual fact it gives +100 resource of every type in every colonized territory. It's ...
- Thu May 01, 2014 7:02 am
- Forum: General Discussion
- Topic: What difficulty level do you play Deadlock at?
- Replies: 14
- Views: 32984
Re: What difficulty level do you play Deadlock at?
Like hot sauce, I've acclimated to higher Deadlock 1 difficulty levels over time. The only thing I insist on is "10+ territories" to win, since otherwise an enemy can win on the far side of the map regardless of what you do. Years ago I played "only 3 territories built up", and I...