Search found 189 matches

by Ubergeneral Grunt
Sun Jun 04, 2017 4:40 am
Forum: Creativity Corner
Topic: [OpenDeadlock Crowdsourcing Request] - Buildings Upgrades
Replies: 3
Views: 9885

Re: [OpenDeadlock Crowdsourcing Request] - Buildings Upgrade

If the labour per colonist for upgrades doubles with each level, you get this: Factory to Automated Factory: 8 * (1 * 25) = 200 labour / (3 * 150 = 450 labour) = 3 turns Automated Factory to Robotic Factory: 6 * (2 * 25) = 300 labour / (3 * 200 = 600 labour) = 2 turns Robotic Factory to Replication ...
by Ubergeneral Grunt
Sun Jun 04, 2017 4:28 am
Forum: Creativity Corner
Topic: [OpenDeadlock Crowdsourcing Request] - Buildings Upgrades
Replies: 3
Views: 9885

Re: [OpenDeadlock Crowdsourcing Request] - Buildings Upgrade

Just for completeness: 12 turns with no colonists, (12*12.5=150)? No colonists are needed to build a housing in 1 turn, meaning that at least 10 points are generated without them (so most likely half of 25, as above). By your math though, to upgrade a Robotic Factory to a Replication Station (250 la...
by Ubergeneral Grunt
Wed Mar 15, 2017 5:02 pm
Forum: Creativity Corner
Topic: [OpenDeadlock Crowdsourcing Request] - Alpha 1 Buildings Doc
Replies: 10
Views: 21009

Re: [OpenDeadlock Crowdsourcing Request] - Alpha 1 Buildings

Tggtt wrote:We do not know if they have some hit point information.
Hit point information is in the appendices of the strategy guide if you need them (under toughness I think, I don't have the guide on hard).
by Ubergeneral Grunt
Sun Jan 29, 2017 8:13 pm
Forum: Creativity Corner
Topic: Groundbreaking!! Now I have my own farm
Replies: 13
Views: 31373

Re: Groundbreaking!! Now I have my own farm

I'm pretty sure these are rough tiles on a volcanic world with an incorrect palette. The crater tiles in both games' sprite files are still a mystery though.
by Ubergeneral Grunt
Fri Dec 16, 2016 4:37 pm
Forum: Creativity Corner
Topic: Spellwrath - Deadlock.. but different
Replies: 4
Views: 20992

Re: Spellwrath - Deadlock.. but different

Interesting, any chance this will include multiplayer?
by Ubergeneral Grunt
Fri Oct 14, 2016 10:16 am
Forum: General Discussion
Topic: Deadlock 1 and 2 are now on GOG.com!!
Replies: 25
Views: 77325

Re: Deadlock 1 and 2 are now on GOG.com!!

Deadlock 1 and 2 are on sale for US$1.49 on GOG for four days.
by Ubergeneral Grunt
Thu Oct 06, 2016 5:05 pm
Forum: Technical Discussion
Topic: Deadlock for Macintosh - Smaller Map Sizes
Replies: 0
Views: 30263

Deadlock for Macintosh - Smaller Map Sizes

A few months back I played around with Deadlock for the Mac's resources. I was attempting to modify it so that custom resolutions would work (as the game only supports 5 fixed 4:3 resolutions, plus 1280x1024, widescreen isn't available). Disassembly revealed that the window drawing function takes tw...
by Ubergeneral Grunt
Thu Oct 06, 2016 3:32 pm
Forum: Creativity Corner
Topic: [REQ] Help for Translate Deadlock GOG to Portuguese Brazil
Replies: 3
Views: 15225

Re: [REQ] Help for Translate Deadlock GOG to Portuguese Braz

I remember trying to modify the GOG version a few years ago or so and found that any changes caused crashes, but I found that Tggtt's multiplayer patch (http://forum.galliusiv.com/viewtopic.php?f=4&t=351) worked fine under Windows 7 and attempted modifications didn't crash the game, maybe have a...
by Ubergeneral Grunt
Sat Aug 20, 2016 12:53 am
Forum: General Discussion
Topic: Deadlock - Official 20th Anniversary Topic
Replies: 18
Views: 35539

Re: Deadlock - Official 20th Anniversary Topic

I did as well from somewhere, but GOG has August 14 listed, so I went with that.
by Ubergeneral Grunt
Mon Aug 15, 2016 8:56 pm
Forum: General Discussion
Topic: Deadlock - Official 20th Anniversary Topic
Replies: 18
Views: 35539

Re: Deadlock - Official 20th Anniversary Topic

Thanks for dropping by Commander.