What elements of Deadlock II do you like/hate vs Original
Posted: Tue Sep 24, 2019 7:23 pm
What the title says.
+I like the expanded sea additions. Sea platforms and more units make for a more interesting game.
+The editor and the campaign are also great, adding to an otherwise straight forward game.
+World resources are also a nice touch... low energy for martian, high endurium for alien, ext.
+New techs are great, such as cloning + military training center
-I hate the changes in maintaining culture and morale. I can stand reducing the centers to half the original values, but I HATE that you cannot build museums strait up! That means you have to plan out morale in a territory at least four turns in advance... making it very hard to manage a large colony. This has made the Cyth a much more favorable race. And that museums only produce 15 instead of 20 morale + requiring 10 energy per turn... too much sacrifice in my opinion. Oh and art centers can only be built after endurium mining is researched... WAY too late in the game.
-I also hate land mines, because they change the outcome of battles too heavily.
-Inability to relegate tasks for buildings in %, vs one colonist = one set of values.
-AI in DL2 is also lacking. Liked the challenge of original much more.
-Animations and voices of aliens are terrible
-Bad black market setup
+I like the expanded sea additions. Sea platforms and more units make for a more interesting game.
+The editor and the campaign are also great, adding to an otherwise straight forward game.
+World resources are also a nice touch... low energy for martian, high endurium for alien, ext.
+New techs are great, such as cloning + military training center
-I hate the changes in maintaining culture and morale. I can stand reducing the centers to half the original values, but I HATE that you cannot build museums strait up! That means you have to plan out morale in a territory at least four turns in advance... making it very hard to manage a large colony. This has made the Cyth a much more favorable race. And that museums only produce 15 instead of 20 morale + requiring 10 energy per turn... too much sacrifice in my opinion. Oh and art centers can only be built after endurium mining is researched... WAY too late in the game.
-I also hate land mines, because they change the outcome of battles too heavily.
-Inability to relegate tasks for buildings in %, vs one colonist = one set of values.
-AI in DL2 is also lacking. Liked the challenge of original much more.
-Animations and voices of aliens are terrible
-Bad black market setup