OpenDeadlock is now Five Years Old

See what Deadlock fans are creating, whether it be fan games, art or scenarios.
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Tggtt
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Re: OpenDeadlock is now Five Years Old

Post by Tggtt »

Happy anniversary!!

We do have several new developments.
Would you like to see them right away?

Then, consider joining us! We are in dire need of testers and translators, plus many other positions you can volunteer.
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Tggtt
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Re: OpenDeadlock is now Five Years Old

Post by Tggtt »

Tggtt wrote: Sat Oct 05, 2024 8:05 pm Happy anniversary!!
The offer stands. ;)
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StingMaster
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Re: OpenDeadlock is now Five Years Old

Post by StingMaster »

I'm up for testing.
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MaugTheInfirm
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Re: OpenDeadlock is now Five Years Old

Post by MaugTheInfirm »

I'd be willing to test the Open Deadlock single-player game (or campaign).
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Tggtt
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Re: OpenDeadlock is now Five Years Old

Post by Tggtt »

StingMaster wrote: Sat Oct 18, 2025 4:24 pm I'm up for testing.
MaugTheInfirm wrote: Sun Oct 19, 2025 7:42 pm I'd be willing to test the Open Deadlock single-player game (or campaign).
Thank you, for some reason I missed your messages. I have made a lot of internal modifications, I need to gather everything up first.
Just please be assured that the project is alive and kicking.
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StingMaster
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Re: OpenDeadlock is now Five Years Old

Post by StingMaster »

Tggtt wrote: Sat Nov 08, 2025 12:20 am I need to gather everything up first.
No problem. When you're ready I'd love a windows 7 binary since this is what I intend to test on (would make switching between open deadlock and og deadlock a lot easier).
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MaugTheInfirm
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Re: OpenDeadlock is now Five Years Old

Post by MaugTheInfirm »

I would be trying it on a Windows 11 64-bit system.
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Re: OpenDeadlock is now Five Years Old

Post by uber_nick »

Tggtt wrote: Sat Nov 08, 2025 12:20 am Thank you, for some reason I missed your messages. I have made a lot of internal modifications, I need to gather everything up first.
Just please be assured that the project is alive and kicking.
Tggtt, if any actual code or binaries exist, just post them.

There's no reason to continue making vague promises about a project that likely never started. When you solicit help then dodge those who volunteer, you're only preventing real projects from ever getting off the ground.

I called this out four years ago after offering dev help, but finding nothing except a tool to modify sprites. When asked repeatedly to share anything else, you gave me the same weird excuses then that you're giving now (and have been giving for over a decade). Time to drop the charade, no?
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