Page 1 of 2

Any new developments?

Posted: Sun Oct 29, 2017 7:38 am
by surchk
Have there been any new developments on the Deadlock front??

I quickly skimmed the forums and hadn't noticed anything that caught my eye, but ill be perusing the forums again at my leisure as soon as possible.

Is any one still active on the forums, I know I haven't been and I also mentioned I would try to be active on the wiki-front but failed to do so. Deadlock may have been on the back burner but it has never left my mind. I am still interested in Deadlock and any ideas and/or concepts/opinions of re-introducing it to the PC/MAC platform or introducing it to new platforms (mobile).

Give me a shout, who is still around, what is going on!

Hope you all enjoy the Halloween weekend/day!

Re: Any new developments?

Posted: Mon Oct 30, 2017 12:29 pm
by Tggtt
surchk wrote:Give me a shout, who is still around, what is going on!
Hi surchk,
I am active, however, I am currently busy to do anything special lately.
This should change soon, so no worries.
surchk wrote:I also mentioned I would try to be active on the wiki-front but failed to do so.
Please help us with the wikis! The information shared on wikis is used for further developments, so I guess it answers your other question. See my signature (below) for details.

Re: Any new developments?

Posted: Fri Nov 03, 2017 7:26 pm
by General9913
Right now I'm around but yeah, I disappeared. Sorry.

Yes, please help us with wiki content if you can, we'd appreciate it.

Thanks!

Re: Any new developments?

Posted: Wed Nov 29, 2017 12:54 pm
by uranix
I have learned some basics in Rust language, so if you have any easy assignments for me I am ready to help.

Re: Any new developments?

Posted: Fri Dec 01, 2017 3:47 am
by General9913
Thank you Uranix. I can't really think about any code to be implemented on the Wiki right now. You see, currently our wiki needs content, quite a lot.

But I'm sure Tggtt here would be pleased if you can help him and Ubergeneral Grunt with their OpenDeadlock project. :mrgreen:

Re: Any new developments?

Posted: Sat Dec 02, 2017 1:47 pm
by uranix
So I added some terrain tooltips and all DL2 factory units to the wiki.

Re: Any new developments?

Posted: Mon Dec 04, 2017 8:27 pm
by General9913
Thank you! :mrgreen:

Next time, if you'd like to, create an account. With an account you won't see any advertisement.

Re: Any new developments?

Posted: Tue Dec 05, 2017 9:25 am
by uranix
Grand Cherokee wrote:Next time, if you'd like to, create an account. With an account you won't see any advertisement.
I use Ublock origin plugin so I do not see any.

Re: Any new developments?

Posted: Sun Feb 04, 2018 10:56 am
by uranix
Any news on opendeadlock? I would like to contribute with programming.

Re: Any new developments?

Posted: Fri Mar 09, 2018 10:58 pm
by TimeDilation
Here are some "developments"...
The drafts of a mountain terrain specimen.
Check out the differences between the pics... It is made in 3D but I think it can even be possible through procedural 2D...
Image
Image
Image
Image
Image

***

Oh, I forgot. Maps.
Try to reproduce this yourself with other software, please:
curvature Image
gradient Image
obj space normal Image
height map (flipped!!!) Image
normals Image
diffuse Image

And here I include a simulation of interface that was made almost a year ago...
Image

So the procedure was this:
*first I created a 3D surface.
*From the 3D surface I extracted the height map. You can use it to recreate the surface.
*Basing on the surface, I created a realistic texture
*Exporting the texture gave me the various maps, so I could tweak them in Photoshop
*I just took the diffuse layer, pixelated it more or less, and used it in combination with the other maps, that were left untouched. So you see the interesting effect of combination of realistic grain and low-res planet colors.