Water territory values applied to land
Posted: Tue Nov 11, 2025 10:01 am
I'm playing the 4th scenario of the Uva Mosk in Deadlock II, which is very resource constrained - values cut at least in half for iron and endurium.
I think it would be interesting to see how the AI players react to a complete lack of iron, wood and endurium on the map: all territories have values of zero for those resources. I also realized water territory already has these settings, so its already part of Deadlock II.
The starting allocation of iron and wood would remain, but it would need to be used more carefully, since it can never be refreshed. My guess is the AI players would burn through their resources and money, and then have no idea how to make progress.
I suppose the Skinerneen spoil the difficulty level, so maybe prices there would need to be higher to keep it scarce. The prices could be 10x higher for scarcity, and 1,000x higher to prevent players from using the black market much at all. Same with military units, which can be scrapped for their iron value.
After my current scenario, I'll look at editing a map to have these characteristics and see how far I get.
I think it would be interesting to see how the AI players react to a complete lack of iron, wood and endurium on the map: all territories have values of zero for those resources. I also realized water territory already has these settings, so its already part of Deadlock II.
The starting allocation of iron and wood would remain, but it would need to be used more carefully, since it can never be refreshed. My guess is the AI players would burn through their resources and money, and then have no idea how to make progress.
I suppose the Skinerneen spoil the difficulty level, so maybe prices there would need to be higher to keep it scarce. The prices could be 10x higher for scarcity, and 1,000x higher to prevent players from using the black market much at all. Same with military units, which can be scrapped for their iron value.
After my current scenario, I'll look at editing a map to have these characteristics and see how far I get.