OpenDeadlock is now Five Years Old

See what Deadlock fans are creating, whether it be fan games, art or scenarios.
uber_nick
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Re: OpenDeadlock is now Five Years Old

Post by uber_nick »

That's a lot of words for zero files, zero code.
Yes, the project exists
If the project existed, you would post that, not a giant pile of bologna.
We do hide some of the repositories to avoid take downs
More bologna. There's been nothing but support from creators and never a single IP claim.
There is an almost playable version
Never has been. Your architecture excuse reads like programmer cosplay.
Please keep in mind that I am not able to work full time on this project
Sad ploy for sympathy when you're the only one who inventing and promoting this whole fiction. The only thing you've been asked to do is stop lying.
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Tggtt
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Re: OpenDeadlock is now Five Years Old

Post by Tggtt »

uber_nick wrote: Sun Jan 25, 2026 4:18 pm That's a lot of words for zero files, zero code.
Yes, the project exists
If the project existed, you would post that, not a giant pile of bologna.
We do hide some of the repositories to avoid take downs
More bologna. There's been nothing but support from creators and never a single IP claim.
There is an almost playable version
Never has been. Your architecture excuse reads like programmer cosplay.
Please keep in mind that I am not able to work full time on this project
Sad ploy for sympathy when you're the only one who inventing and promoting this whole fiction. The only thing you've been asked to do is stop lying.
Thank you for your answer.

I am going to leave this quote for you to rethink as soon as we get releases. Hopefully you will notice how helpful this sounds.
conecciones
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Re: OpenDeadlock is now Five Years Old

Post by conecciones »

I'm wondering if this is still going on, already reverse engineered the game with Ghidra, converted ASM to C, right now using AI (Not a good choice) for translating to a more understandable code using C#

Trying to get the most closest version of this game.
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